Quote Originally Posted by Krotoan View Post
while you bring up some interesting and completely valid new possible additions, ultra-mega-supra-level3saiyajin-avatarmode-tripleenrage-SSS modes are the content made for people who don't find challenge in the basics. If you make the normal encounters like this, the inclusiveness to all levels of players ramps down extremely quickly. Considering the amount of PuGs I get who cannot deal with the basics I am gunshy of raising the floor.
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But my argument is that how the game is designed is supposed to ease people into higher difficulty levels so they can learn and get used to playing the job and the mechanics so by the point they hit level cap to do endgame content they're prepared to deal with more complicated mechanics rather than throw them in the deepens.

But maybe it could be resolvable with 2 or 3 difficulty levels on each bit of content with different rewards? It worked in SW:TOR and it is sort of a thing in FFXI endgame.

We kinda have it with Normal and Savage raids. Normal and Extreme.

If we are cutting down dungeons, maybe it's room for the same dungeon with two different versions, normal and challenging. Challenging adds more mechanics but gives greater rewards, normal is what we have now.

Though personally I think 3 modes are better than two because you can do normal, hard and savage/extreme/challenge. Because there are people who sit in the middle who want a challenge but not to be a progression kind of challenge.