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  1. #7
    Player
    Akiudo's Avatar
    Join Date
    Sep 2015
    Posts
    514
    Character
    Narumi Akiudo
    World
    Alpha
    Main Class
    Bard Lv 90
    Quote Originally Posted by Kalise View Post
    Except, there's a little thing called how these mechanics interact. Especially in the scope of XIV.

    In XIV, don't stand in the bad mechanics often result in death. Meaning healers use Swiftcast Raise. Irregardless of what the boss is doing (Otherwise, they often leave the person on the floor until Swiftcast is ready).

    Otherwise, all Tanks and Healers are spamming DPS skills.
    okay, to keep this simple, say there is a mechanic that targets all 4 dps, if a dps is down it randomly targets one of the tanks/healers in addition to the remaining 3 dps. these kind of mechanic exists in the game, in fact its nearly the baseline of "1 is death, jump over to the next person" if you now add a chance for the dps to die do to random damage you raised the chance that in fact 1 dps will be dead when the mechanic comes up, therefore you raised the chance of the group wiping do to this mechanic, ergo the difficulty of the encounter. you cant just say it doesn't effect this other mechanics, either it raises the difficulty of the encounter or these other mechanics (tankbusters, don't stand in the void, split up correctly etc....) mechanics need to be made easier or less frequent, therefore it directly effects them.

    take an existing encounter, say ramuh. now make it so that from time to time ramuh sends a random bolt into the direction of a player taking out half its max life.if this is truly "random" and not another "ramuh hits a player every 30 seconds, throw a single heal and keep doing what you're doing" mechanic you would now need to keep everyone topped of, instead of pre planning and maximizing your cd usage where needed, which i wouldn't even call a positive, having to pre plan at least somewhat is not a bad thing per se. either way, now imagine the healer messes that up (because the damn healer failed, he is a freaking noob and simply didn't react in time, you know people make mistakes) and a person dies, shortly before i don't know, spears ? or chain lighning ? or it hits the off tank while that one is on low health because he just took the add tankbuster with low cooldowns because he has to use them otherwise and now that one drops dead. are you saying simply adding the possibility of these things happening while changing nothing on the other side of things (i.e. mechanics as they are now) would NOT make encounters more difficult ? because if it does increase the difficulty you would need to make fights easier elsewhere, in other words the kind of mechanics we have right now, however making these easier or less frequent would again, directly affect them.
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    Last edited by Akiudo; 03-25-2020 at 03:08 AM.