agreed tbh, can we nerf ramuh orb ulitization and increase light rampant potential uptime for my monk?![]()
agreed tbh, can we nerf ramuh orb ulitization and increase light rampant potential uptime for my monk?![]()
It's high time to have an ingame parser for fairness sake alone.
Console players still need to rely on others to see how well exactly they did at any given time during a fight. As long as you don't see numbers and are able to analyze your performance you can memorize your rotation and feel good about yourself all day, you will remain ignorant to how punishing some mistakes are exactly or how many more you did while not even realizing it.
A lot of players remain ignorant of their own performance until someone uploaded a log (that is, if someone bothered AND made it public) just because they play on console.
Even if it's just a parser that only shows your number with your name and censors all other names but still showing their number so you have something to put it into perspective without knowing who exactly did how much.
That's something that wouldn't even contradict SEs policy in regards to parsers and potential harassment.
last I checked sarcasme doesn't fix any problem. go away
Definately agree with this.. I hate not knowing if my damage is high enoughIt's high time to have an ingame parser for fairness sake alone.
Console players still need to rely on others to see how well exactly they did at any given time during a fight. As long as you don't see numbers and are able to analyze your performance you can memorize your rotation and feel good about yourself all day, you will remain ignorant to how punishing some mistakes are exactly or how many more you did while not even realizing it.
A lot of players remain ignorant of their own performance until someone uploaded a log (that is, if someone bothered AND made it public) just because they play on console.
Even if it's just a parser that only shows your number with your name and censors all other names but still showing their number so you have something to put it into perspective without knowing who exactly did how much.
That's something that wouldn't even contradict SEs policy in regards to parsers and potential harassment.
It is my biggest bane especially as a ps4 pug player I have 1 parse on Ramuh from week 2 and I have killed him every week, so I zero idea if I have improved in that fight or gotten worse, a personal only parse would help immensely as a console player and allow me to try things out more at my leisure rather relying completely on random people to upload to check if any changes were beneficial or hazardous.It's high time to have an ingame parser for fairness sake alone.
Console players still need to rely on others to see how well exactly they did at any given time during a fight. As long as you don't see numbers and are able to analyze your performance you can memorize your rotation and feel good about yourself all day, you will remain ignorant to how punishing some mistakes are exactly or how many more you did while not even realizing it.
A lot of players remain ignorant of their own performance until someone uploaded a log (that is, if someone bothered AND made it public) just because they play on console.
Even if it's just a parser that only shows your number with your name and censors all other names but still showing their number so you have something to put it into perspective without knowing who exactly did how much.
That's something that wouldn't even contradict SEs policy in regards to parsers and potential harassment.
As a casual player who doesn't do savage (well, when I can't unsync it anyway)...some content simply isn't meant for the casual crowd. And that's okay.
Two friends of mine have the same problem. Console players and pugging savage. They hate not knowing how they're doing and if they have improved. They don't want to be a liability and doing their best but as it is they can only hope they're doing well enough for the others.It is my biggest bane especially as a ps4 pug player I have 1 parse on Ramuh from week 2 and I have killed him every week, so I zero idea if I have improved in that fight or gotten worse, a personal only parse would help immensely as a console player and allow me to try things out more at my leisure rather relying completely on random people to upload to check if any changes were beneficial or hazardous.
One got booted without a word and ever since then he's really insecure and thinks that he's probably not very good; he would love to take his time to analyze his logs and see where his mistakes are but he can't. It's frustrating to be excluded from having access to important information just because you're on console. It would feel incredibly weird for me to do everything "blind"; analyzing my performance and seeing if I improved something or not over last weeks' kill is often the first thing I do after a raid.
There are enough ways to implement an ingame parser without giving nasty people the tools to harass others. So ToS and potential harassmant is definitely not an excuse.
I'm starting to think that Savage is causing too much stress for everyone on whatever the situation is. I feel like Savage is failing as a concept to be a fun challenge, and now its more like a mode where only stress, drama, and numbers are the ruling of the day.
This is no fault to Yoshida-san, the community here is turning this whole thing into a toxic wasteland.
Last edited by Kaliesto; 03-20-2020 at 04:11 PM.
the fact that they are making savage easier and easier is the problem, nobody complain how ultimate is to hard or anything, and savage is supposed to be end game contents, its supposed to be hard... until they make is easier that the casual player start doing it too and complain its too hard... they try to please everybody and fail make uo your mind whether savage is highend or no, dont just make them easy but put a high end label of them...
I think the issue here is patience and training, considering that Savage Raid Learning curve can take up a whole chunk of the day and that leaves a bit of a bad taste in people's mouths; usually it can take up a week or more for a person to be fully prepared for one tier of a savage raid and people's time is a valuable thing as they don't want to have to spend it every second of the day just for that and plus you would have to learn with it 7 others whose learning curve maybe slower or faster depending.
I think the best remedy is to give a non-rewarding mode just for Savage Raid training purposes so the players don't have to constantly die to see everything and what to expect. I find that it is better to do it that way than watch some youtube video or going in blind and die a bunch of times which is a big waste of time for everyone.
Teaching is the best medicine, and I'm sure there would be a upsurge in Savage participation if they allowed a Training Mode for each Savage Boss, so even the casual player can at least feel confident enough to know what the mechanics are under Savage Mode and there would be awhole lot less drama going on as a bonus.
Least that would be my solution to a compromise between the parties concerned, lets not fight eachother and actually work together for a solution that is fair to everyone.
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