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  1. #31
    Player
    JohnnyDevo's Avatar
    Join Date
    Jun 2016
    Posts
    190
    Character
    J'majha Devo
    World
    Midgardsormr
    Main Class
    Red Mage Lv 80
    When I clicked on this thread, I thought it was gonna be about e8s, which is much more difficult than the rest of the tier.

    Now I'm just laughing.
    (7)

  2. #32
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Cirque-it View Post
    And no this is not bait.
    I am dead serious. This type of experience leads to players rage quitting, hating the game, taking long breaks, and eventually quitting. Especially for gamers knows as "Casual Completionists", and there are a LOT of those!
    Designing a game in order to appease the OCD of a subset of it's players is an exercise in futility.
    This is YOUR personal problem, not ours and most certainly not SE's.

    Accept that there is content that is not aimed at you and move on.
    (5)

  3. #33
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Cirque-it View Post
    Say whatver you want. but when you streamline your end game to cater only towards the top 1% of players you alienate the other 99%
    Furthermore, savage is different in how the boss fights look. If there was an easy mode with the exact same mechanics/cutscenes (where the boss just doesnt insta kill you when you make a mistake) trust me I would be doing that mode and staying far away from savage. But the only way to experience all the visuals IS by doing savage (or youtubing it which is NOT the same)
    Well, technically if you just want to experience the content and can find 7 people to do it no matter if they have cleared or not, the game doesn't really stop you. Experiencing the fight should mean doing it as the devs intended, right? It just removes the gear. If you want the gear, wait until they nerf it down the line (they remove chest restrictions) or form a group of non-cleared like the devs want you to if you want it sooner than that. Seems fair.
    (1)
    Last edited by Vaer; 03-07-2020 at 10:24 PM.

  4. #34
    Player
    KalinOrthos's Avatar
    Join Date
    Jul 2017
    Posts
    558
    Character
    Kalin Orthos
    World
    Mateus
    Main Class
    Gunbreaker Lv 80
    This thread is silly and OP is silly. Raiders need prog content to do, why would SE nerf that content? What, do you want Ultimates, the actual, for realsies hardest content in the game, to be puggable too?
    (0)

  5. #35
    Player
    Hysterior's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    2,439
    Character
    Larek Darkholme
    World
    Gilgamesh
    Main Class
    Sage Lv 100
    To hard ot not to hard. That is the question.
    (0)

    Larek Darkholme @ Ragnarok

  6. #36
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Cirque-it View Post
    And no this is not bait.
    I am dead serious. This type of experience leads to players rage quitting, hating the game, taking long breaks, and eventually quitting. Especially for gamers knows as "Casual Completionists", and there are a LOT of those!
    It's pretty hard to take seriously TBH.

    There is a difficulty issue, but it's not quite what you think it is IMHO.

    The problem isn't that Savage is too hard, because it flat out isn't. It's close to as easy and accessible as it's ever been. The DPS requirements aren't especially rough with the first couple of fights being particularly generous without stooping to Alte Roite levels of stupidity.

    In my eyes, the actual issue here is that the rest of the game simply doesn't prepare you for Savage. Even EX trials are easier and more forgiving than they've ever been. Voice comms and some basic understanding of incoming mechanics can get a competent group through Ruby within a few pulls and everything below that is a literal face roll where dieing practically takes effort and there's no punishment and little chance of failure when you actually manage it.

    I've carried DPS through the latest dungeon with over 5 stacks of vulnerability on them on a couple of occasions and the game does literally nothing to suggest to them that their standard of play is actually unacceptable in the end game.

    This is where the real problem lies.

    SE can 100% do better than this, ARR had a superb difficulty curve with the 49+ dungeons ramping up the difficulty, not to mention that the dungeon bosses were used to demonstrate and teach mechanics that would then reappear later on in the HM Primals.

    Sadly it feels like SE lost their nerve for casual content with teeth after Pharos Sirius got nerfed =(
    (6)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  7. #37
    Player
    Novae's Avatar
    Join Date
    Feb 2019
    Location
    Gridania
    Posts
    330
    Character
    Novae Ombreloup
    World
    Faerie
    Main Class
    White Mage Lv 90
    OP is right. Here's my solution: an arena with a chest. You loot the chest once, get all gear sets for all your jobs ( you can add any relic you want too, even ultimate weapons, and mogstation outfits).
    Now you're free to afk again in Limsa until SE closes servers in 2075.
    (3)

  8. #38
    Player
    raerae's Avatar
    Join Date
    Mar 2018
    Posts
    21
    Character
    Movespeed Yoshida'why
    World
    Gilgamesh
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Novae View Post
    OP is right. Here's my solution: an arena with a chest. You loot the chest once, get all gear sets for all your jobs ( you can add any relic you want too, even ultimate weapons, and mogstation outfits).
    Now you're free to afk again in Limsa until SE closes servers in 2075.
    All of MY jobs? That implies I wouldn't get gear for jobs I don't have leveled/unlocked so I would have to keep going back each time I level a new job. Clearly too hard and unforgiving, that level of repetition might lead me to unsub
    (4)

  9. #39
    Player
    XenociderOmega's Avatar
    Join Date
    Nov 2017
    Posts
    130
    Character
    Ley Crimsonriver
    World
    Adamantoise
    Main Class
    Dancer Lv 100
    Obvious troll is obvious
    (0)

  10. #40
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Cirque-it View Post
    If a raid is impossible to clear using its party finder mechanic, its too hard for an MMO in my opinion.
    It's not impossible to pug. Just harder than with a pre-made. Just like anything else.

    You might want to look up the definition of "savage" and then decide if you should still be able to get a clear easily.
    (1)

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