Quote Originally Posted by Renkei View Post
I do not agree that an average melee dps is ahead, Please read the follow.

Legend : Job : Minimum DPS - Maximum DPS, ( " = - " Skill Ceiling Disparity ) N= Number of fights, Data-pool, E5S-E8S, All RDPS

SMN 15,613.84 -18,277.44 = -2,663.6‬ N=25,678
SAM 15,493.26 -18,238.72 = -2,745.46‬ N=22,991
BLM 15,533.46 -18,232.88 = -2699.42 N=13,234
MNK 15,198.62 -17,758.58 = -2,559.96‬ N=12,881
DRG 15,054.07 -17,588.03 = -2,533.96‬ N=27,996
NIN 15,157.65 -17,527.45 = -2,369.8‬ N=17,170
RDM 15,027.03 -17,464.81 = -2,437.78‬ N=14,067
MCH 14,875.23 -16,622.81 = -1,747.58‬ N=17,821
DNC 14,237.44 -16,573.73 = -2,336.29‬ N=16,270
BRD 14,303.41 -16,188.50 = -1,885.09‬ N=15,770
Afraid to say that data proves no matter what if you can play at least 50 percentile on Smn, Sam or Blm you will beat a 100 percentile Mch, Brd or Dnc. (Context - halfway through the range on the numbers above Smn would have 16,945.64, Sam would have 16, 865.99 and Blm would have
16, 883.17 which all trump all 3 physical ranged at their best again with the data shown above. )

The question though is that fair?, personally no it is not, I think melees and casters need to be 80+ percentile at least to beat a 100 percentile physical range.

If the dude who can play perfectly cannot out dps the dude who forgets DoTs or dies then their is a balance issue, no job should be allowed a 'free death' and still come out on top of a perfect player in the Dps role.


Also for added fun I decided to look at mnk,drg, nin and rdm using that data and yea they all trump brd when played at 50 percentile, brd according to that data is stupidly underperforming. But that is using that data only, plenty of other data out there but it is late and i cba to go looking.