Quote Originally Posted by Myon88 View Post
All sorts of factors affect what job people choose to play. You have reasons like monk not being 'flashy' enough for most melee players, or astrologian being less straightforward than the other two healers. By your logic, we're going to need to buff monk even more too, as if they weren't monsters already.
Monk is underplayed because it was basically a failure in every aspect of design except it's performance in raids. In terms of evolution the devs followed up the expansion where Monk was so poorly received that they said on stream that they took it in a bad direction by fixing none of the problems players had with it (RoF's slow on Launch, redundant actions, continually pruning actions without replacement), doubling down on some of the problems we already had with it (too many GL upkeep actions, GL upkeep being terrible in spite of all the upkeep actions, no new actions for our rotation), or outright repeating the same mistakes as last expansion after removing them (Enhanced Fists of Fire and new Riddle of Wind has the exact same problem as Stormblood Tackle Mastery had on Launch and the problem the fists have had forever in that there's one dominant fist stance). Even after the 5.05 fixes to make it playable, I'd still say that Monk is the worst designed (not performing) of the DPS and it's got a solid case for being the worst designed job in the game full stop. It being the least played job in all content other than TEA shouldn't be a surprise to anyone who's paid attention to it.