Playing Ninja with high ping stills feels like shit imo, sometimes when i do Raiton it looks like im throwing out a Raiton together with a Fuma shuriken at the same time i dont know whats that about, but EU servers has been crap lately.

Playing Ninja with high ping stills feels like shit imo, sometimes when i do Raiton it looks like im throwing out a Raiton together with a Fuma shuriken at the same time i dont know whats that about, but EU servers has been crap lately.
This statement would make sense if you had something better to spend that Ninki on, but you really don't - other than Bunshin which sits on a cooldown, so it's not really a choice anyways and it's better in part because it generates more Ninki to use the other spenders.
I do agree that NIN could certainly use some more weaving outside of TA since Ninjutsu have been moved to gcd, but I don't think it should be Ninki skills. The current rate of Bhavas and Hellfrogs seems pretty good and I think cutting the costs would make them feel spammy and mess with TA windows(and you would have to also cut their potencies again to keep NIN's dps in check, going back to your issue of not enough potency per cost).
I'd rather see Jugulate make a return as a weak, low cd ability which doesn't line up nicely with TA. Something like a 25, 35 or 40 second cd would be nice, depending on which frequency would feel best. Of course adding anything would require to cut some potency somewhere else, although NIN could probably fit a tiny buff without becoming op, as it is the lowest rDPS melee right now.
Also I think pretty much everyone agrees that Shadowfang should be returned to being a regular dot combo, for the sake of gcd varietyas well as frequency of that sweet, sweet flip animation.
That glitch doesn't really affect gameplay though, beyond the occasional spook when you're dropping a prepull Doton and see a Katon animation go off on the boss.
I might be lucky with my ping, but I don't see any real Ninjutsu fails, outside of times I'm lagging so badly that I'm missing entire inputs - at which point the entire game becomes unplayable anyways, regardless of job.
Because of how much gcds we lost too ninjutsue mathematically we get the exact same number of aeolian and armor crush as before the big changes, which is likely why SF got removed from the combo.
Personally i want to see more blade play and less ninjutsu in our rotation BUT i do think shadowfang needs to stay out of our standard combo. If i were to change just sf I would love to see its:
-dot potency nearly halved (90 down to 50 on dots)
-cooldown removed
-duration buffed to 33 seconds so every other cast can align with trick without drop off
This would remove one standard gcd from our bank (as wed be spending two on sf per minute instead of 1), keep us very close to the same dps (the drop to 50 instead pf 45 to make up for the lost gcd) and would allow us to again multi dot in multi target situations
Yeah, but to be honest I thought we already had a bit too many Aeolians(compared to other gcds) back before the change, plus now it feels like even more when it's mixed with just AC and Ninjutsu instead(even though factually it's not the case as you said).
Making Shadowfang a separate dot without cd would be a good solution as well though - multi-dotting becoming smoother than before would certainly be neat too. Having a 2-step combo as an alternative felt pretty good though, so I could see it working either way, so long as we get to use it a bit more often to spice-up the blade play.
As for the Ninjutsu, while I do generally lean more towards the "rogue" than "ninja" side of the job, I really enjoy how current Ninjutsu play into the gcd/uptime management, due to being ranged and somewhat flexible thanks to charges.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote





