Truth.
Only 1 thing in Ramuh screws melee only over the 1st stratsphere summons which force you in a corner any other disconnect effects everyone.
I+G fight, firey football and Rappy\\' s prey charges particularly the last one that is combined with numeration.
Idol, laughs, maybe going from 1 add to another and IF unlucky with colours+meteors.
Shiva though will vary widely on the order she decides to things, if she does ins 1st, whether do ilya start or others, uptime knockback mirrors etc.
Even with those problems with melee, casters laugh because they have it mapped out because when to move will always happen at the same time it's just the where to that is random.
Honestly feels like physical range is meant to be the prog role that gets sidelined as fast as possible and the only countermeasure SE thought of was make it give 1% stat gain for existing.
Until there is a fight where physical range can actually make use of their 100% mobility it is a worthless boon that is weakening the role close to irrelevancy especially if SE keeps buffing casters's mobility every expansion.
The physical range need a buff either to their utility OR their personal damage but they need more than what they do currently and no they don't have to be equal to melees but 500 less rDPS below bottom melee should be the furthest behind they should be, that way good melees will still outperform physical range on equal skill level but if the melee/caster die then they can be overtaken but that no death physical range.
Seriously when an entire role can play perfectly and still not outperform compared to a player who dies on multiple other jobs within the Dps category, Balance is not there.