Quote Originally Posted by Dfess View Post
It made the enemies take 3% more damage. So it was applied for every source of damage the enemy took. It was good but, I don't think it was so overpowered to warrant a removal of it. I think the issue was you had that mp regen at the time to. You would pop Foe and mana regen and it would last a bit longer than it would normally. I think removing the mana regen was more than enough honestly. Removing Foe wasn't really warranted. If we would have kept Foe and lost mana regen we could have had another use for Ewer from AST. That way you could regen mana slowy during a fight instead of like 10% instantly every second. That's just my opinion though.
Or they could've kept everything as is. The optimization involved to increase the uptime of Requiem, and how other party members can be involved to help is something the game just lacks now, and that's boring. Sure, It might've been *too* strong before but they didn't have to outright ruin everyone's fun by removing everything.