
Originally Posted by
Akiudo
the problem is more that all casters start with like a 1000 dps buffer on the physical ranged (redmage slightly less so if compared to mch, mch however is by far the strongest physical ranged dps wise anywhere but at 99.5+ percentile level, also i still believe redmage deserves another 200-300 dps) , yes casters lose dps if they have to move, if however even for screwing up hardcore you lose 500 dps that still leaves you with a buffer off 500 dps than, aswell as the possibility of well, not screwing up but optimizing, which physical ranged simply lack.
while its understandable to say "if one class has to do more to optimize a fight than that should be rewarded" the fact of the matter is casters don't need to optimize anything and still come out ahead, that isn't a slight at casters mind you, that however directly affects the value that "free" movement offers to the group, especially as it stands to reason going by the trend of the last two addons that if anything casters will get more instead of less mobile in the future just like melees will get more tools to compensate for downtime/missed positionals.
free movement is a great tool in theory, it however loses its value almost completly if the more restricted classes can more or less ignore their restrictions and still come out ahead, yet this is what we have.
you could (and yes, i did the math, back on levi, so all positionals hit) miss more than half your positionals, so basically play worse than just randomly hitting the back/side and still only lose like quarter->half the difference between melee/physical ranged, smn could simply use ruin 2 exclusivly instead of ruin 3 and that would cost like 500-600 (raid)dps, which would still leave it ahead even of mch on basically every level, the dps difference being as big as it is basically devalues "free" movement all by itself