Movement literally means nothing at the end of the day when everyone has nearly 100% uptime even in fights like ultimate anyway ¯\_(ツ)_/¯ another over rated thing like rez really.
Movement literally means nothing at the end of the day when everyone has nearly 100% uptime even in fights like ultimate anyway ¯\_(ツ)_/¯ another over rated thing like rez really.
People optimize to get that, it's not there out of the box, and doing that optimization for a melee is many times harder than it ever is for us ranged.
There really isn't a reason ranged should do more damage unless their uptime is challenging. I'd prefer something like a range positional where you have to be at optimal range for full potency. Something like that would easily justify ranged role as a whole getting buffed. Otherwise, it's kind of moot to say ranged need to be on par with other roles that have a harder time with doing damage. Casters though could use a nerf. BLM and SMN are really strong by their own right and being able to bring two and being just as effective shouldn't be a thing. Melees have it the hardest and as a result should have the highest dps ceiling.
Playing both caster and melee (on the reroll), I think absolutely not. Though SMN is overtuned, your "being able to bring two and being just as effective shouldn't be a thing" is moot. Why the fuck not ? I could turn it in why 2 melees should be mandatory ? I don't see any reason for it.People optimize to get that, it's not there out of the box, and doing that optimization for a melee is many times harder than it ever is for us ranged.
There really isn't a reason ranged should do more damage unless their uptime is challenging. I'd prefer something like a range positional where you have to be at optimal range for full potency. Something like that would easily justify ranged role as a whole getting buffed. Otherwise, it's kind of moot to say ranged need to be on par with other roles that have a harder time with doing damage. Casters though could use a nerf. BLM and SMN are really strong by their own right and being able to bring two and being just as effective shouldn't be a thing. Melees have it the hardest and as a result should have the highest dps ceiling.
Melee are not god skilled, stop with that nonsense.
No Class is god skilled in this game, that's a broad generalization, some jobs require more team-work then others, melee requires more exact positioning of the boss, since positional bonuses are more like penalties then bonuses, just like how casters require safe positioning to prevent being walked over or interruptedPlaying both caster and melee (on the reroll), I think absolutely not. Though SMN is overtuned, your "being able to bring two and being just as effective shouldn't be a thing" is moot. Why the fuck not ? I could turn it in why 2 melees should be mandatory ? I don't see any reason for it.
Melee are not god skilled, stop with that nonsense.
I mean bringing two melee isn't the same thing as bringing two summoners, or two samurai but i get what you are trying to say, right now its probably in every-ones best interest to run 3 casters and a melee.
It's just that to me, "being able to bring two and being just as effective shouldn't be a thing" can be translated into : go do what you want with your two spots for 6 classes while we harness 2 systematically for 4 classes, and don't complain.No Class is god skilled in this game, that's a broad generalization, some jobs require more team-work then others, melee requires more exact positioning of the boss, since positional bonuses are more like penalties then bonuses, just like how casters require safe positioning to prevent being walked over or interrupted
I mean bringing two melee isn't the same thing as bringing two summoners, or two samurai but i get what you are trying to say, right now its probably in every-ones best interest to run 3 casters and a melee.
Well I'm gonna say there's no particular reason for that harness and if you try to impose it on me I'm gonna complain.
I care more about the people behind the composition then the composition itself, it's more important to have fun and it's pointless to ostracize people based on their preferences.It's just that to me, "being able to bring two and being just as effective shouldn't be a thing" can be translated into : go do what you want with your two spots for 6 classes while we harness 2 systematically for 4 classes, and don't complain.
Well I'm gonna say there's no particular reason for that harness and if you try to impose it on me I'm gonna complain.
Unfortunately right now there are some limitations on what jobs you can double up on or even run 4 of that cause some wonky stuff to happen, but for the most part you can run all casters and ranged, but things like 4 melee can be mega rough, but if you guys want to do it for fun then more power to you go for it, don't let anyone tell you that you cannot do something just because its not "meta"
Because fights being designed around 2 melee is best and that's what's been done. When you have fights like that, that require uptime strats, casters/ranged trivialize it. If SE starts designing raids around triple ranged (double caster + ranged) then anybody that brings double melee will be at a big handicap. Melees have it the hardest and as such raids designed around them. 4 melees (tanks + double melee) and 4 ranged (healers + ranged + caster). Ideal balance.Playing both caster and melee (on the reroll), I think absolutely not. Though SMN is overtuned, your "being able to bring two and being just as effective shouldn't be a thing" is moot. Why the fuck not ? I could turn it in why 2 melees should be mandatory ? I don't see any reason for it.
Melee are not god skilled, stop with that nonsense.
SE just overtuned SMN a bit, but I'm sure they'll nerf them again later and put them more in line with other jobs, considering their relative position hasn't changed since their nerf.
Then Square has to add 2 melee class in the pool. Just so that the competition is also 3 classes for 1 spot. Right now with a 2/2 comp you have 50% chances to have a spot with one class as melee while range and casters only have 33%.Because fights being designed around 2 melee is best and that's what's been done. When you have fights like that, that require uptime strats, casters/ranged trivialize it. If SE starts designing raids around triple ranged (double caster + ranged) then anybody that brings double melee will be at a big handicap. Melees have it the hardest and as such raids designed around them. 4 melees (tanks + double melee) and 4 ranged (healers + ranged + caster). Ideal balance.
SE just overtuned SMN a bit, but I'm sure they'll nerf them again later and put them more in line with other jobs, considering their relative position hasn't changed since their nerf.
Perhaps if people were as overly concerned about their flavors of melee as they are of their ranged, we would indeed have that. But instead we've been satisfied thus far to shaft half of our melee to single-job gear while everyone else gets 3+ jobs per gear set and complain whenever there are more Melee than either half of the overall Ranged category. Because we're so Melee-obsessed, right?
I'm fully expecting 6.0 to bring us a Healer and Melee DPS. That alone should balance roles out fairly well, as people will flock to the new jobs for months.
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