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  1. #51
    Player
    Palidine's Avatar
    Join Date
    Mar 2011
    Location
    Dallas, Texas
    Posts
    35
    Character
    Palidine Skyblade
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    I personally would pay 2 gil just to hear Gath's 1 gil !

    I dont however agree with having the ability to zero in on just a single item for gathering , the game economy and crafting in general should depend on variety of good and services. The fact that we get a multitude of different items per node only helps to supply that. if not people would just go farm the high profit staples and the markets would be void of bare necessities.
    (1)
    To Belive in the Heroic is what makes men Heroes.


  2. #52
    Player
    HiPotion's Avatar
    Join Date
    Mar 2011
    Posts
    78
    Character
    High Potion
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    i want more Gath and his 1 gils
    (0)

  3. #53
    Player
    Isanien's Avatar
    Join Date
    Mar 2011
    Posts
    101
    Character
    Seraphine Lautrec
    World
    Diabolos
    Main Class
    Arcanist Lv 50
    I think it's nice for gathering to have a mini game of its own. It makes it a little bit different than gathering in other games.
    HOWEVER! I do think it needs a lot of work... Someone above made a suggestion about making different types of nodes that would yield different materials (I really like that idea). Also, if nodes last for such a long time, they should definitely give you more materials from them.

    As a more immediate solution, I'd like the gathering mini game to make a little more sense... sometimes I gather for logs at the ideal spot for them, and all I get is branches. That's just absurd lol.
    (0)

  4. #54
    Player

    Join Date
    Mar 2011
    Posts
    212
    Despite the OP's issues with his verbage.. i have to agree.

    I stopped leveling lancer because killing mobs endlessly is boring.. When the patch hit i figured i'd get my mount... so i started leveling mining to get a class to 30 for the mount.

    Got my mount.. and mining is pointless. Before i even strike i can tell you what i'm going to get. High remainder... strike inside of the circle for some brimstone... 4/5ths... thats an iron, strike on the outside of the circle.. half.. that would be colbalt, strike on the extreme outside..., less than half, thats a jewel, strike immediately...

    Sure the game was rewarding at first... but after 1 or two levels.. its the same crap over and over. And its going to be the same with botany and fishing.. so those are out..

    Crafting?.. tedious and boring.

    So i'm left with grinding mobs/leves because i started playing after patch 1.2 and no one is low level to play with.. yay... so once again.. tedious and boring.

    And you wonder why people bot...

    No wonder i only login from work... and i do that for all of 10-15 minutes before i pick up my phone and go to the arena in little empire.
    (0)
    Content was edited by Moderator due to violation of Forum Guidelines.

  5. #55
    Player
    OranGemeo's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    69
    Character
    Oran Gemeo
    World
    Exodus
    Main Class
    Paladin Lv 83
    My opinion is that DoL or even DoH is certainly not for everyone - just as you may have your favorite DoW/M class. So if you personally find it too tedious, then it's probably better not to level it. You don't *have* to. I personally think the little mini game is not that bad, and if you know how to do it, you can aim for what you're going for in a node.
    (0)
    My goal is to get my Blue Mage Thread seen by Yoshida!


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  6. #56
    Player
    Ashthra's Avatar
    Join Date
    Jun 2011
    Posts
    202
    Character
    Ashthra Silentwind
    World
    Hyperion
    Main Class
    Thaumaturge Lv 32
    So, in other words, you want to nerf node outputs and turn gathering into a 100% RNG fest, much like the way it was in FFXI? You consider hours of roulette in which you are effectively helpless (aside from "click the menu, pray to God I get my one and only one item") is fun. Got it.

    Saying that I disagree vehemently would be a profound understatement. Gathering and crafting should be more involved, not less. IE, selecting a spot while Mining/Fishing/Botting creating a 5-10 second 'dead-zone' where you had to pick someplace else (with a bonus to finding something in that area, if you haven't already), or getting a successful Standard craft increased your chances to succesfully get a Rapid/Careful craft, or waiting on a flashing craft increased your success with a standard for the next turn (but only on the first wait) -- THAT would make gathering/crafting interesting. Neutering it because you want to don't want to waste your time seems...inane.
    (2)
    Last edited by Ashthra; 01-28-2012 at 02:07 AM.


    I'm allergic to effort.

  7. #57
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,847
    Quote Originally Posted by Gath View Post
    Hokay, Gath has come to a conclusion. Not only does Gath's 1 gil worth more than your 1 gil, but Gath thinks that the gathering (excluding the crafts.) should be a bit less tedious. Gath really thinks other things should be implemented besides taking several minutes per node.

    Gath's idea would make it easier for botters or RMT, yes, but those are two inevitable things that occur in every MMO.

    Gath thinks that you should just go to a node and click it. Once you click it you get a menu. In this menu there should be a list of obtainable items from the node and the percentage of success of getting the item. If you fail, you go to the next node, if you win you get the item and go to the next node.

    Doing this would make the game less of a chore or job in the sense of gathering. Where the actual "work" in an MMO should be is in end game content. Don't be mistaken, this stuff we have been doing is mid game content.

    Now that Gath is done typing for all his fans and is done being better, Gath takes his leaves and allows everybody to ponder on Gath's idea.

    Oh, and as much as I know all you fans of Gath want to talk about Gath, please keep this on topic.

    Suggestions are very welcome to Gath's topic.

    Gath's 1 gil is worth more than your 1 gil.
    Dragon's 1 gil is worth more than Gath's 100,000,000,000,000 gil because Dragon can burn Gath into crispy fries and do it with the blessings of the demon-goddess Lilith, and Dragon says: "son, you are disappoint."

    Quote Originally Posted by Gath View Post
    It's not about fun during the gathering, it's about not having to do it as long to get back to having fun. You're right, I hate gathering, I would hate it even with my version. It is just something that will get you back to what you like doing. If you like gathering already then good for you! Keep at it, the game is about having fun. ^^v

    Gath's 1 gil is worth more than your 1 gil.
    Dragon hereby concludes: "since Gath must hate gathering regardless of how it turns out, Gath have no opinion in the matter."

    Quote Originally Posted by TheVedis View Post
    1) removal of mini game will remove the fact its an actual class and make it more about going out and quickly getting materials with NO EFFORT WHATSOEVER.
    2) removal of the mini game will make it boring
    3) the influx of materials due to removal of mini game would be so much there would be no point in doing it anymore unless it was for yourself because prices would drop so much

    4) while we are at it, if you think this is seriously a good idea, perhaps we should just be allowed to click on mobs and choose all the drops from them and move from mob to mob doing so without fighting?
    Thank you for sparing me the time, Thevs.
    (4)
    Last edited by Dragon; 01-28-2012 at 02:23 AM.

  8. #58
    Player
    Join Date
    Aug 2011
    Location
    Grid
    Posts
    982
    Quote Originally Posted by Gath View Post
    Hokay, Gath has come to a conclusion. Not only does Gath's 1 gil worth more than your 1 gil, but Gath thinks that the gathering (excluding the crafts.) should be a bit less tedious. Gath really thinks other things should be implemented besides taking several minutes per node.

    Gath's idea would make it easier for botters or RMT, yes, but those are two inevitable things that occur in every MMO.

    Gath thinks that you should just go to a node and click it. Once you click it you get a menu. In this menu there should be a list of obtainable items from the node and the percentage of success of getting the item. If you fail, you go to the next node, if you win you get the item and go to the next node.

    Doing this would make the game less of a chore or job in the sense of gathering. Where the actual "work" in an MMO should be is in end game content. Don't be mistaken, this stuff we have been doing is mid game content.

    Now that Gath is done typing for all his fans and is done being better, Gath takes his leaves and allows everybody to ponder on Gath's idea.

    Oh, and as much as I know all you fans of Gath want to talk about Gath, please keep this on topic.

    Suggestions are very welcome to Gath's topic.

    Gath's 1 gil is worth more than your 1 gil.
    Hello Gath -
    I specifically remember giving you that gil to use to buy gear not spend so frivolously on the Lodestone forums. Aside from that, I'll suggest to you that if you don't like gathering or crafting then you should setup your keyboard like mine. I have to be present for only a few moments and thank my engineering skills to hardwire my keyboard in a way that allows me to gather / craft with little to no effort.

    I will detail instructions... but first here is an image so you can start to replicate at on your own keyboard.




    There are two important steps to having an auto gathering keyboard. First you will need some cigarettes. I have all my function keys F1-F12 bound to ENTER (confirmation). When the cigarette has been smoked enough, it will drop ash on these keys and essentially play for me. It's very simple and works.

    The second step is to grab yourself some tin foil, a potatoe, a bottle of water, and a bottle of gin. Hot wire the potatoe (wrapped in tin foil) to F1 key, then you will splice the wires putting the positive end into the h20 and the negative end into the gin. This is where some science happens which maybe too difficult to explain, however the theory is something like this. The positive ions from the gin will charge the wire in the potatoe and occasionally build up enough to send an eletrical volt to the keyboard (F1 key) which causes it to believe you had pushed this key down. Thus input is accepted and sent to your PC and hits the confirmation key. You will need to play with the levels of Gin in the bottle, but I have just over a liter of Gin and it causes the input signal every 7.3 seconds.

    That's about the gist of it.. the hardest part is the initial setup. Once completed you will be able to farm and farm with no effort. Good luck and God's speed.
    (6)

  9. #59
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Did Gath get banned again? noticed his signature got deleted LOL

    your 1 gil might be more than my 1 gil, but your subligar will never be better than mine so I don't care
    (8)

  10. #60
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    Well i been leveling miner and i find the mini game quite relaxing and the exp per try is good enough, besides you can sell all that stuff you get, so in short is fine by me like it is, crafters should have a little tweaking especially for those r50 already, if you want to craft items to sell, you should be able to do several at once and please make the quality issue more understandable and less random, if i craft 1 thing with a +1 why the next item cant be +1 if i use the same items?

    They should make things easier like if you're r40 and the craft is r20 you should be able to get at least a +1 item evrytime you craft and more possibilities to get a +3 because you're way more skilled than what the recipe needs. And if you're doing a craft of your same level if you use quality materials you should be able to get a +1 item and in some cases a +3 items
    (0)

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