I don't like OP's idea. It brings out the fun of gathering, I like mini-games and Discipline of the Land should a stay a main DISCIPLINE not become a silly side dish.



I don't like OP's idea. It brings out the fun of gathering, I like mini-games and Discipline of the Land should a stay a main DISCIPLINE not become a silly side dish.
LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
(Marvelous economics IQ test!)
I too enjoy mini games however the mini games in place right now are ridiculously repetitive, boring, uninteresting, and random. I understand "fun" is a subjective term and in your honest opinion you could find it fun. However in my opinion there are other ways to make the DoL classes fun outside of their gathering, as of right now DoL does 1 thing and that is gather, pretty narrow if you ask me. I would love to see some of Tanakas old ideas, were DoL contributed to battles or other events.
SE has many imaginative ideas just look at the gathering system in WAKFU, id say that is a step in the right direction (im speaking of the ecosystem). the above was just an example of imaginative and creative design outside of the norm, i am not saying FFXIV should have "the above system."
Last edited by Bled; 01-27-2012 at 03:08 PM.
http://youtu.be/CFRfL0fmAOU
1) removal of mini game will remove the fact its an actual class and make it more about going out and quickly getting materials with NO EFFORT WHATSOEVER.
2) removal of the mini game will make it boring
3) the influx of materials due to removal of mini game would be so much there would be no point in doing it anymore unless it was for yourself because prices would drop so much
4) while we are at it, if you think this is seriously a good idea, perhaps we should just be allowed to click on mobs and choose all the drops from them and move from mob to mob doing so without fighting?
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Dragon's 1 gil is worth more than Gath's 100,000,000,000,000 gil because Dragon can burn Gath into crispy fries and do it with the blessings of the demon-goddess Lilith, and Dragon says: "son, you are disappoint."Hokay, Gath has come to a conclusion. Not only does Gath's 1 gil worth more than your 1 gil, but Gath thinks that the gathering (excluding the crafts.) should be a bit less tedious. Gath really thinks other things should be implemented besides taking several minutes per node.
Gath's idea would make it easier for botters or RMT, yes, but those are two inevitable things that occur in every MMO.
Gath thinks that you should just go to a node and click it. Once you click it you get a menu. In this menu there should be a list of obtainable items from the node and the percentage of success of getting the item. If you fail, you go to the next node, if you win you get the item and go to the next node.
Doing this would make the game less of a chore or job in the sense of gathering. Where the actual "work" in an MMO should be is in end game content. Don't be mistaken, this stuff we have been doing is mid game content.
Now that Gath is done typing for all his fans and is done being better, Gath takes his leaves and allows everybody to ponder on Gath's idea.
Oh, and as much as I know all you fans of Gath want to talk about Gath, please keep this on topic.
Suggestions are very welcome to Gath's topic.
Gath's 1 gil is worth more than your 1 gil.
Dragon hereby concludes: "since Gath must hate gathering regardless of how it turns out, Gath have no opinion in the matter."It's not about fun during the gathering, it's about not having to do it as long to get back to having fun. You're right, I hate gathering, I would hate it even with my version. It is just something that will get you back to what you like doing. If you like gathering already then good for you! Keep at it, the game is about having fun. ^^v
Gath's 1 gil is worth more than your 1 gil.
Thank you for sparing me the time, Thevs.1) removal of mini game will remove the fact its an actual class and make it more about going out and quickly getting materials with NO EFFORT WHATSOEVER.
2) removal of the mini game will make it boring
3) the influx of materials due to removal of mini game would be so much there would be no point in doing it anymore unless it was for yourself because prices would drop so much
4) while we are at it, if you think this is seriously a good idea, perhaps we should just be allowed to click on mobs and choose all the drops from them and move from mob to mob doing so without fighting?
Last edited by Dragon; 01-28-2012 at 02:23 AM.

The only thing I think they should really do is add more gathering points for Botany and Mining. Break the materials into different sub groups. Add more visibly different gathering nodes that reflect the things they drop.
For example. Instead of having a general <tree> that drops oak, maple, ash, and every other wood under the sun, add those specific trees to the game. For lower level botanists, you would either have to research/memorize how the different trees looked or use trial and error to find the one you want (if you're even concerned with getting a specific type of wood). Once you have become higher level, the Arbor Call ability will gradually have items added to a mini menu that would pop up when pressing it. So once you're say, 25, you can Arbor Call > Oak and you'll be directed to the nearest oak tree which will only drop oak logs/branches.
This could be expanded upon by adding a visible beehive to certain trees in a particular zone. Setting the notch to +4 or +5 will allow you a chance to strike the beehive and collect 1~X beehive chips before that particular hive is exhausted and you must move to another tree that has a beehive in it.
Gathering patches could have a cluster of plants instead of just being a sparkling bush. A particular harvesting location could have 3~4 targetable plants in a cluster which will give you your 1~8 or so gathering attempts. Like with the trees, at lv1 you won't know the difference between a Flax plant and a Cotton plant, but as you become higher level you will remember where certain materials are and can harvest more efficiently.
Just my "1 gil" lol. I don't see anything wrong with the current minigame, but applying the example above to both Mining and Botany would make it much more intuitive and dynamic than it is now while still preserving the fundamental aspect of the classes.
EDIT: Just another side note; as you leveled up the names on gathering/harvesting points could change from "???" to what they actually are. So once you're a high enough level you can target the Flax plant and it will say "Flax Plant" instead of "???", or "Oak Tree" instead of "???" etc



You don't get beehives from trees anymore.This could be expanded upon by adding a visible beehive to certain trees in a particular zone. Setting the notch to +4 or +5 will allow you a chance to strike the beehive and collect 1~X beehive chips before that particular hive is exhausted and you must move to another tree that has a beehive in it.
I don't like OPs idea.
SE has streamlined DoL with 1.19 enough with the removal of lot gathering items.
What we need is more spice in the mini-game, not less mini-game.
I like gathering the way it is. Just speed up the animations.
I enjoy the fact that the amount of "Likes" Gath gets per thread is on a very steady and severe decline.
Other than that, I have to agree that speeding up the animations would be okay. Perhaps to make it more interesting, make it so that the "accuracy" of a hit doesn't strike from so far away. I'm kind of amazed at how big the range is on the meters to actually hit the sweet spot. Then again, this could really hurt people on slower machines/connections, so maybe not. Either way, I think the basic structure of the mini-game is just fine. If it's not your cup of tea, then ignore it. Many people ignore crafting for that very reason.
I rather enjoy gathering for the most part. I am almost 50 on my miner and recently started bot/fish and I found them to be enjoyable so far. Sure beats the heck out of DoH in my opinion. I find DoL to be one of the thing I feel, as a whole, they have done right from the start.
Please do not change a thing.


I like gathering the way it is, it's actually quite relaxing and I also like that you need to put a bit of an effort to lvl it (as it is a completely different job).
And OP - can you pls write a bit more annoyingly your next post, I think you didn't tick every nerve in my body... only like 80%. (/sarcasmoff)
There is a little Monkey in all of us....
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