


Yep. Soil is the best healing oGCD in the game, and they come up with rebuttals that don't make any sense.
Math is just hard for some I guess.
If by 'best' you mean the one that can dish out the highest theoretical HPS over the whole fight, then yes.
By many other metrics (like efficiency) it is not.
And damn, you're right, math is hard. Hard to believe people think CU (0p DPS opportunity cost) could ever be better than SS (150p DPS opportunity cost).
After all, 0p > 150p.
...wait /s

Asylum is strongest but least frequent
CU is weakest but costs nothing
Soil is most frequent, but costs the most
Best is situational.
Last edited by YusiKha; 03-13-2020 at 07:49 AM.

Do you have any idea to solve this?If by 'best' you mean the one that can dish out the highest theoretical HPS over the whole fight, then yes.
By many other metrics (like efficiency) it is not.
And damn, you're right, math is hard. Hard to believe people think CU (0p DPS opportunity cost) could ever be better than SS (150p DPS opportunity cost).
After all, 0p > 150p.
...wait /s
If you want SCH ogcd heal to cost less or 0 DPS:
1. Change ED to 0 damage and making it only for mp recovery tools. Then adjust SCH damage via Broil and Biolysis
Or
2. Change SCH ogcd heal into a regular healing CD (0 AF, maybe longer CD) like WHM and AST have
I believe both option will be rejected by majority of player.
Every healer has it plus and minus side:
WHM
+ Almost infinite MP, strong gcd, strong ogcd
- Long ogcd CD, no party dmg buff
SCH
+ Short ogcd CD, fairy free heal
- Weaker gcd, dmg loss whean using ogcd heal
AST
+ Free ogcd, party buff
- Lack of mp recovery, low pdps



There is no opportunity cost if there is no Astrologian in the party.If by 'best' you mean the one that can dish out the highest theoretical HPS over the whole fight, then yes.
By many other metrics (like efficiency) it is not.
And damn, you're right, math is hard. Hard to believe people think CU (0p DPS opportunity cost) could ever be better than SS (150p DPS opportunity cost).
After all, 0p > 150p.
...wait /s
When an option is chosen from alternatives, the opportunity cost is the "cost" incurred by not enjoying the benefit associated with the best alternative choice. The New Oxford American Dictionary defines it as "the loss of potential gain from other alternatives when one alternative is chosen."
Source: https://en.wikipedia.org/wiki/Opportunity_cost
If you use one AF on Sacred Soil, you lose on using Energy Drain (150p). Having an AST around doesn't change this.
Ok sorry but, genuinely curious again. If the 150 potency loss is that significant, wouldn't it be better to just not use it and let your co-healer use their mitigation tool instead? Genuinely don't understand why this is an issue.
Assuming your cohealer's mitigation tool is available, does not need to be held for a later mechanic and more efficient, then yes you're better off not using SS, and let your cohealer use theirs.
Use the most efficient skills first.
This is essentially an optimization issue; you want to use the most effective healing/mitigation skill given the situation to maximize your party contribution.
But I was mainly replying to those saying that SS is the "best" healing/mitigation tool available. It is very good, but not without its costs.
In my opinion the best healing tool in the game is AST's Earthly Star (low-ish cooldown, huge heal, DPS gain without overshadowing the heal), and the best mitigation tool is Reprisal (low-ish cooldown, costs nothing to use, solid 10%).
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote


