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  1. #1
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,392
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Cleanse View Post
    I think the system was created to give a bit of prestige to the top crafters contributing to Ishgard via a leaderboard system. The "RNG" gamble will save you time and resources needed if you master the priority system with moderate luck on procs.

    Also, it's an opt in system, so if you just want the items, you can take the guaranteed crafting route for a few less scrips at max craft.
    Their concern is if this doesn't remain an opt-in system.

    I personally wouldn't want it in main-crafting without adapting how main-crafting structures its output (HQ or worthless)
    (1)

  2. #2
    Player
    Cleanse's Avatar
    Join Date
    Jul 2015
    Posts
    298
    Character
    Marshal Renew
    World
    Balmung
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Kabooa View Post
    Their concern is if this doesn't remain an opt-in system.
    Too much assuming goes on here if that's the case.

    Quote Originally Posted by Kabooa View Post
    I personally wouldn't want it in main-crafting without adapting how main-crafting structures its output (HQ or worthless)
    I think the current Master Books' system we have now makes the most sense for mass producing raid gear, pots, food, etc. for the battle jobs.

    The "Expert" system, with some work, would be cool for the relic system we're getting. They could even apply the slow and steady turnins option, where the "Expert" crafters can get away with using less time and resources when building their relics.

    As far as rewards, I miss being able to craft my unique job glamoured sets. 6.x wishlist would be building a "relic set glamour prism" that can imprint the job specific gear onto our omni garbs.

    --

    The new Expert system is interesting, but I am getting ARR and HW vibes when using 0/low cp actions to fish for procs. The amount of required actions we use is minimal, but that is the case it has always been even with macros. Overall, good job by SE!
    (1)