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  1. #11
    Player
    Eldevern's Avatar
    Join Date
    Sep 2013
    Posts
    2,009
    Character
    R'lileen Min'enoth
    World
    Cerberus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Esmoire View Post
    Generally I err towards the side of mercy, and not "get gud" attitudes, though I feel like with FFXIV, the normal raid roulette and leveling roulette tend to have a pretty decent gamut of difficulty that escalates with level, no? Why should alliance raid roulette be different? I feel like like Labyrinth of the Ancients and Syrcus Tower, as level 50 content, should be brought up a little in difficulty, if anything.
    You know, it is not CT are easy, it is people are overgeared (or sync is too lite). There are mechanics on Scylla we don't see anymore (the one-shot "Daybreak" that oblige people of each team to go on their plateform, or the proper use of the orbs, there are also the jumps and the Wright management on Glasya we don't have to do anymore. Only Amon or Xande are rather complete). In ARR time, we sometimes were close to have two Daybreak and now, only "old" players have an idea of what these mechanics were. The Dragon on CT1 and the management of the skeletons, nobody care but only because of overgear.
    (1)
    Last edited by Eldevern; 03-09-2020 at 05:27 AM.