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  1. #61
    Player
    xxvaynxx's Avatar
    Join Date
    Oct 2013
    Posts
    687
    Character
    Oniwori Kiyuromi
    World
    Balmung
    Main Class
    Samurai Lv 100
    They need to shake up dungeons a bit but as people said. Multiple paths are not a good idea, now I do think it's a good idea for leveling dungeons because extra mobs to kill for exp but for lv80? Mmmm it needs an incentive.

    Now...if they added treasure chest that had stuff worth while getting then.
    Like say the off beaten two paths that had a chance to have a chest that had 5x matera in it or rare crafting mats for a minion or mount or glamour crafting mat.
    I think that alone would make dungeons active as people would be farming it.

    Also make it so you can't roll on it until the dungeon is done so people don't just poof.
    (0)

  2. #62
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    Quote Originally Posted by AngelCheese77 View Post
    Would you want more of the old dungeons turned into Hard mode ones?
    No, I want ALL of em. I still want my Aurum Vale hard. Antitower.

    But I guess that and a decent sync that lets us keep our skills wont happen... ever.
    (1)

  3. #63
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    766
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Rogue Lv 81
    Quote Originally Posted by linay View Post
    I haven't seen anything broken about it.
    Play copperbell mines or anti-tower as healer or tank and you'll know what I mean. Not all instances are like that but a bunch for sure are, especially the lower ilvl 50/60/70 dungeons.
    (0)

  4. #64
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,429
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Multiple path dungeons could work, but only if the dungeon has like an A, B, or C route which randomly assigns you a route each time. Same dungeon, different route.
    (0)

  5. #65
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,060
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    I wonder if some single-player areas could be added within the dungeon for people to go back to at their own pace afterwards? Or does that defeat the purpose of the multiplayer game too much?

    Something like the Copied Factory "return to the zone afterwards for exploration" but baked into the dungeon instance itself, perhaps. Or even the same way as a separate accessible instance.
    (4)

  6. #66
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by SamRF View Post
    Play copperbell mines or anti-tower as healer or tank and you'll know what I mean. Not all instances are like that but a bunch for sure are, especially the lower ilvl 50/60/70 dungeons.
    I have as tank. What do you mean?
    (0)

  7. #67
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by linay View Post
    I have as tank. What do you mean?
    Stats are so inflated on Sync'd characters, it ends up with situations where as a Healer, I can be out DPSing both at level DPS players COMBINED.

    I always sort of feel bad when I'm put into low level dungeons and there's sprouts there trying to be useful, but I'm casually pushing out more damage than them in between tossing out a Cure I on a tank that heals for their max HP...

    Quote Originally Posted by xxvaynxx View Post
    They need to shake up dungeons a bit but as people said. Multiple paths are not a good idea, now I do think it's a good idea for leveling dungeons because extra mobs to kill for exp but for lv80? Mmmm it needs an incentive.
    Honestly, the fundamental issue with dungeons is that they are designed to be farmed en masse. For Duty Roulettes, for getting Tomestones, for getting Exp and in some cases for getting gear.

    This means they're never going to be interesting, because the incentive is always about doing as many dungeons in as little time as possible. As people are always going to be pushed to a state of mind where it's just running to the end as fast as possible, to get the completion rewards and leave to requeue.

    Multiple paths won't work. Optional side areas with "Good loot" won't work (To say nothing about the fact that all ShB dungeons actually have minions that drop from the final boss). Jumping puzzles won't work.

    Not as long as Duties are designed as the premier content wherein they are the go-to for farming for rewards in addition to the majority of their rewards being tied to the completion bonus.

    This means that until they extend the Trust system to StB, HW and ARR to ensure that people can progress their MSQ and thus allow for content other than Duties to be rewarding (In a fashion that's as accessible as Duties, since yes, Hunt Trains are rewarding for Tomestones and Materia but you can't just log in and queue up for one whenever you feel like it), they can't really design dungeons to be more interesting and diverse experiences. Since, until the time where people aren't pushed to spam Duties constantly for maximum rewards, there's no room to make duties that have optional stuff for fun and/or alternate rewards.
    (2)

  8. #68
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by Kalise View Post
    Stats are so inflated on Sync'd characters, it ends up with situations where as a Healer, I can be out DPSing both at level DPS players COMBINED.

    I always sort of feel bad when I'm put into low level dungeons and there's sprouts there trying to be useful, but I'm casually pushing out more damage than them in between tossing out a Cure I on a tank that heals for their max HP...
    If true, is there a reason why you think that's not the intended result? I think it makes sense since, even though you are synced, you are still technically higher level, so you should still be more powerful. And it also helps to make completing duties easier, which fits in with the use of dungeons in this game, as you've pointed out, to be done quickly as dailies or farming device.
    (0)

  9. #69
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    766
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Rogue Lv 81
    Quote Originally Posted by linay View Post
    I have as tank. What do you mean?
    Okay actually tanks kind of play like dps so might not be as noticable, play them as healer then. I did anti-tower as healer the other day and I litterally had to use maybe 5 healing abilities (oGCD/GCD) throughout the whole dungeon. Might even be fine if I didn't use those if self-healing was used well. This meant that I was litterally stuck spamming 1 dps button almost the whole dungeon without even having to time oGCDs because damage was so neglible.

    If you start feel redundand as a healer in an instance, I'd consider the sync broken.
    (0)

  10. #70
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by SamRF View Post
    Okay actually tanks kind of play like dps so might not be as noticable, play them as healer then. I did anti-tower as healer the other day and I litterally had to use maybe 5 healing abilities (oGCD/GCD) throughout the whole dungeon. Might even be fine if I didn't use those if self-healing was used well. This meant that I was litterally stuck spamming 1 dps button almost the whole dungeon without even having to time oGCDs because damage was so neglible.

    If you start feel redundand as a healer in an instance, I'd consider the sync broken.
    So, I'm guessing you were killing the enemies quickly? I mean, that seems to fit the nature of this game in terms of healing. If your group is doing well, healing isn't as needed. It doesn't make healers redundant as you still had to use those 5 healing abilities.
    (0)

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