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  1. #1
    Player
    SigmaOZ's Avatar
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    Dec 2014
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    Sigma Alpheratz
    World
    Faerie
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    White Mage Lv 99
    That's just nonsense to deceive yourselves.


    It's been said many times by other people that FFXIV's dev team is the one creating the Chinese and Korean DLCs.


    I'm sure Square Enix would not allow their clients to create content for SE's own games and then have to license it!.
    (0)

  2. #2
    Player
    Packetdancer's Avatar
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    Oct 2019
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    Gridania
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    Khit Amariyo
    World
    Leviathan
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    Sage Lv 100
    Quote Originally Posted by SigmaOZ View Post
    It's been said many times by other people that FFXIV's dev team is the one creating the Chinese and Korean DLCs.
    Even if SquareEnix's art and dev team were to do the modeling—which admittedly would probably remove the "yikes, that clipping" from the list of possible reasons they wouldn't bring it over, if the clipping's entirely their own fault—that does not mean the designs to be turned into 3D content aren't being given to them by Shengqu or Actoz. Which could easily still attach licensing fees depending on how the contracts are set up.

    If they were making the content from scratch themselves without any Shengqu or Actoz involvement in the design and absolutely no other factors invoved, then there's zero reason for region exclusivity especially when it would mean SquareEnix's own version of the game would lack the content they've worked on; SquareEnix are demonstrably more than willing to reuse/repurpose existing work—how many times have we seen former crafting gear become new dungeon gear or vice-versa?—and for them to suddenly consider the regional exclusives 'special cases' that must remain regionally exclusive not only makes very little sense from a business standpoint, but goes against previous behavior we've seen from SquareEnix.

    Prior to my massive burnout on crunchtime, when I still worked in the games industry, our Japanese publishing partner handled the localization of a game we made. The game was our work, and as part of the publisher support the contract entailed I even worked with the person at the publisher to get the localization data finalized and in place. But the publisher still had the rights to the actual Japanese localization data files; if we'd wanted to go to a different publisher in Japan and re-release the game, we would've needed to redo the localization rather than just taking their work and walking off to a competitor.

    So regardless of the actual process of development for any given region-exclusive content, based on both SquareEnix's own past behavior and personal experience, I stand by the belief that there's likely a contract scenario where the region-specific content is owned by the regional operators. It could be because Shengqu and Actoz are generating the content (whether or not SquareEnix is finalizing the actual development of it), or because the contract has something about not competing with your own customer written in—like that the regional content has to stay exclusive in order to provide an incentive for, say, Korean players to play on the Actoz servers rather than on SquareEnix's global ones (because if they go to play global they can't get the Exclusive Content)...

    Well, the end result would remain the same. In either scenario, SquareEnix needs to ask that the content be made available to them.
    (2)
    Last edited by Packetdancer; 03-07-2020 at 05:13 AM.
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.