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  1. #1
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    778
    Quote Originally Posted by Raldo View Post
    We already have a hefty influx of raw materials. I don't think we need to make it any easier.

    Personally, I think your suggestion sounds more boring than what we already have.
    It really cannot get more boring than it already is, if I want a certain amount of one material i should be able to go out and get it then continue doing the fun things that i want to do. A larger influx may occur but there are fixes to that. Like make it so the node vanishes after a single person gathers from it. This would remedy it and cause a little bit of competition, which is what we need.

    Quote Originally Posted by Alkoun View Post
    Someone forgot to get a sense of humor on their way to growing up...
    I do think gathering should be streamlined. It's a chore at best in its current state.
    Doing chores should get me paid, not pay for doing them. I agree with you.

    Quote Originally Posted by Irana View Post
    What I dislike is that one path of grass or one tree gives MULTITUDE of different items! It makes it extremely annoying to gather one mat you may truly want.
    Yes, I would rather have fun than a frustrating time trying to get what i need.

    Gath's 1 gil is worth more than your 1 gil.
    (1)

  2. #2
    Player
    Bowen's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    1,248
    Character
    Luca Abbot
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Gath View Post
    It really cannot get more boring than it already is, if I want a certain amount of one material i should be able to go out and get it then continue doing the fun things that i want to do. A larger influx may occur but there are fixes to that. Like make it so the node vanishes after a single person gathers from it. This would remedy it and cause a little bit of competition, which is what we need.


    Doing chores should get me paid, not pay for doing them. I agree with you.



    Yes, I would rather have fun than a frustrating time trying to get what i need.

    Gath's 1 gil is worth more than your 1 gil.
    GATH BROKE CHARACTER. OMGOMGOMGOMG /dies
    (3)
    Quote Originally Posted by Fernehalwes View Post
    Thal's Balls! These forums are hot enough to melt an ice goddess.

  3. #3
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Gath View Post
    It really cannot get more boring than it already is, if I want a certain amount of one material i should be able to go out and get it then continue doing the fun things that i want to do. A larger influx may occur but there are fixes to that. Like make it so the node vanishes after a single person gathers from it. This would remedy it and cause a little bit of competition, which is what we need.
    That is an awful idea, to be completely honest. Competition in gathering? No, that's the last thing we need. Yeah let's make it so the RMT can monopolize everything and encourage more hostility and animosity toward other players. Not to mention the fact that it would make leveling a gathering class infinitely more difficult.

    In my opinion gathering is fine as it is. I can stand to do the gathering mini-game all day long, it's crafting that I actually can't stand. Instead of making gathering more boring, let's make crafting more fun. Or make both more fun and interesting, hell there's a new and original idea.

    Anyone complaining about not being able to get the item they want from a node should check:

    http://www.mooglebox.com/gathering/index.php

    It doesn't include fishing but I can vouch that for mining and botany, you can get the item you want a vast majority of the time if you follow that.
    (1)

  4. #4
    Player
    Ashthra's Avatar
    Join Date
    Jun 2011
    Posts
    202
    Character
    Ashthra Silentwind
    World
    Hyperion
    Main Class
    Thaumaturge Lv 32
    So, in other words, you want to nerf node outputs and turn gathering into a 100% RNG fest, much like the way it was in FFXI? You consider hours of roulette in which you are effectively helpless (aside from "click the menu, pray to God I get my one and only one item") is fun. Got it.

    Saying that I disagree vehemently would be a profound understatement. Gathering and crafting should be more involved, not less. IE, selecting a spot while Mining/Fishing/Botting creating a 5-10 second 'dead-zone' where you had to pick someplace else (with a bonus to finding something in that area, if you haven't already), or getting a successful Standard craft increased your chances to succesfully get a Rapid/Careful craft, or waiting on a flashing craft increased your success with a standard for the next turn (but only on the first wait) -- THAT would make gathering/crafting interesting. Neutering it because you want to don't want to waste your time seems...inane.
    (2)
    Last edited by Ashthra; 01-28-2012 at 02:07 AM.


    I'm allergic to effort.