What I dislike is that one path of grass or one tree gives MULTITUDE of different items! It makes it extremely annoying to gather one mat you may truly want.
What I dislike is that one path of grass or one tree gives MULTITUDE of different items! It makes it extremely annoying to gather one mat you may truly want.
It really cannot get more boring than it already is, if I want a certain amount of one material i should be able to go out and get it then continue doing the fun things that i want to do. A larger influx may occur but there are fixes to that. Like make it so the node vanishes after a single person gathers from it. This would remedy it and cause a little bit of competition, which is what we need.
Doing chores should get me paid, not pay for doing them. I agree with you.
Yes, I would rather have fun than a frustrating time trying to get what i need.
Gath's 1 gil is worth more than your 1 gil.
GATH BROKE CHARACTER. OMGOMGOMGOMG /diesIt really cannot get more boring than it already is, if I want a certain amount of one material i should be able to go out and get it then continue doing the fun things that i want to do. A larger influx may occur but there are fixes to that. Like make it so the node vanishes after a single person gathers from it. This would remedy it and cause a little bit of competition, which is what we need.
Doing chores should get me paid, not pay for doing them. I agree with you.
Yes, I would rather have fun than a frustrating time trying to get what i need.
Gath's 1 gil is worth more than your 1 gil.
That is an awful idea, to be completely honest. Competition in gathering? No, that's the last thing we need. Yeah let's make it so the RMT can monopolize everything and encourage more hostility and animosity toward other players. Not to mention the fact that it would make leveling a gathering class infinitely more difficult.It really cannot get more boring than it already is, if I want a certain amount of one material i should be able to go out and get it then continue doing the fun things that i want to do. A larger influx may occur but there are fixes to that. Like make it so the node vanishes after a single person gathers from it. This would remedy it and cause a little bit of competition, which is what we need.
In my opinion gathering is fine as it is. I can stand to do the gathering mini-game all day long, it's crafting that I actually can't stand. Instead of making gathering more boring, let's make crafting more fun. Or make both more fun and interesting, hell there's a new and original idea.
Anyone complaining about not being able to get the item they want from a node should check:
http://www.mooglebox.com/gathering/index.php
It doesn't include fishing but I can vouch that for mining and botany, you can get the item you want a vast majority of the time if you follow that.
So, in other words, you want to nerf node outputs and turn gathering into a 100% RNG fest, much like the way it was in FFXI? You consider hours of roulette in which you are effectively helpless (aside from "click the menu, pray to God I get my one and only one item") is fun. Got it.
Saying that I disagree vehemently would be a profound understatement. Gathering and crafting should be more involved, not less. IE, selecting a spot while Mining/Fishing/Botting creating a 5-10 second 'dead-zone' where you had to pick someplace else (with a bonus to finding something in that area, if you haven't already), or getting a successful Standard craft increased your chances to succesfully get a Rapid/Careful craft, or waiting on a flashing craft increased your success with a standard for the next turn (but only on the first wait) -- THAT would make gathering/crafting interesting. Neutering it because you want to don't want to waste your time seems...inane.
Last edited by Ashthra; 01-28-2012 at 02:07 AM.
I'm allergic to effort.
This. I would like to see the different nodes restricted to one or a couple different raw materials and labelled that way too. If I was a real botanist I would definitely know what would give me timber or what would give me mahogany. So label them and differentiate them for us please. This is very important especially for realism and immersion. Last time I chopped some bamboo in my backyard I didn't get any roses from it.
Some selfnamed real botanist have not played the class since 1.19, I thinkThis. I would like to see the different nodes restricted to one or a couple different raw materials and labelled that way too. If I was a real botanist I would definitely know what would give me timber or what would give me mahogany. So label them and differentiate them for us please. This is very important especially for realism and immersion. Last time I chopped some bamboo in my backyard I didn't get any roses from it.
Or you should know that since 1.19 each grade area have only 1 wood type. Mahagony you find on Iron Lake and only mahagony there. No other wood type on Iron Lake.
A timber item is not ingame.
Which mini-game have the second-hand tool? oO
Last edited by Felis; 01-27-2012 at 11:18 PM.
So why are others complaining about not getting the item they want from a node? I'm confused. I've never touched botany before my rank is - but I'm just basing my opinion off of keeping up with the patch notes and others' complaints.
Before 1.19, there was a much wider variety of items you could get from a given node. An obnoxious amount even, it makes the current variation seem incredibly small. If you know what you're doing and where to place your attempts, you can almost guarantee yourself one of two or three items at most. If I want to gather logs, I can get logs well above 70% of the time. There is some slight variation but it's very little compared to what it used to be.
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