
Originally Posted by
Kabooa
So lets work with that. Taking Iconoclasm, which features a mandatory add phase that favors multi-dotters (Bard, Summoner), currently our line up at 95% shows a difference of 1.8k from the top and bottom. Bard comes close to Machinist, but nothing touches Samurai.
Max is currently not even far off, but that's more than likely to change.
This doesn't take into account possible gear disparities - We'll see what happens in a few weeks. My guess is you'll see the Ranged come up a little bit while the top doesn't move that much in comparison, but who knows - maybe all the gear is being evenly distributed this time around.
Most teams are taking one ranged no matter what, though which one they take changes - They have a fairly equal representation for Shiva kills, and not that far off all things considered for Iconoclasm.
A 2/1/1 team or a 1/2/1 team. Interesting that the melee and casters alternate all the way down.
Any combination of 3 melee and casters comes up with a range of 47,000 - 48,600. Tagging on a ranged adds on 14,500 to 15,000. Grand total of 61,500 to 63,600.
Removing the maximum (samurai) and adding the average (14,750) lowers the maximum to around 61,900.
Factoring in tanks and healers at the same skill level, we're looking at around another 34,000 total.
95,900 DPS on Iconoclasm. 1600 DPS is about 1.8% DPS loss for taking double ranged set up where you don't take a samurai.
That's a fairly generous window, when you consider the dps requirement for the turn is closer to 87,000.