yes you do overly suffer for taking two, cause you lose something (a quite serious amount of damage) while gaining nothing in return.
1.the "free movement" doesn't help the group, you still can't ignore uptime strats unless you want to fuck your remaining melee and both tanks over royally, even if that was a consideration it could just as well be done taking an extra caster, so that is not an advantage a physical ranged offers to a group exclusivly.
2.Mechanics that should be handled by ranged rather than melee dps (so things that take longer than potentially 2 global cooldowns outside of melee range, losing 100 dps because you had to move away for 2 hits hardly counts as a disadvantage if you start with a 1500 dps advantage) are generally limited to 2 players so again the extra physical ranged offers nothing you couldn't have by simply using 1 caster/1 physical or even 2 casters so this also is no advantage the group gets out of it.
3. the one thing a second physical ranged potentially offers is a better defensive cooldown, and as those are generally needed at fixed points during the fight and don't stack that value, while potentially there at least is highly diminished.
basically every argument against buffing physical ranged people make boils down to either
1. "They don't deserve it" which is elitism at its finest. Sorry but balancing classes isn't about deserving shit, if it were than please start campaining so the hardest to play melee actually is the one doing the most damage, blackmage at the top starts overtaking everyone else by 1000 dps more than it does now as compensation for tanking the hardest for not optimizing the fight and while we're at it, i've switched to gunbreaker, don't really know how "hard" the other tanks are, but according to square gunbreaker should be harder to optimize by design, so while you are campaining for people to get what they deserve, i would also love another 2% or so of dps, i mean its the hardest tank, at least supposed to be so, i really don't know but i'm just gonna believe square on that, so its obviously deserving of a slight boost.
or the admittingly more reasonable
2. "if physical ranged deal too much damage they risk becoming the de facto best combination, potentially risking pushing melee into the position where the physical ranged are now, where you only take 1 for the buff/maybe the lb and to feel better about yourself." However, if anyones argument against buffing physical ranged is the second one than i've got to say sorry but right now we are closer to abandoning physical ranged alltogether than even potentially taking a second one, lets not even talk about abandoning melee.



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