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  1. #1
    Player
    Conradus's Avatar
    Join Date
    Dec 2011
    Location
    Ul'dah
    Posts
    1,013
    Character
    Conradus Leviathan
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Fated View Post
    1) If the sole purpose of this video is to make a guide, then there should also be a small segment about the gear preparation as well. Gearing up a THM properly for Ifrit is IMO more important than even doing the fight itself. A base line THM is completely worthless against Ifrit, but a properly geared THM is the #1 DD against him. I think people have started to realize this by now since 1.20 is over a month old at this point, but it's irritating to see very poorly geared THMs try to fight Ifrit because all they hear is that THM is #1 on it.
    I'm curious--I've been THM (it's my only 50) in several successful Ifrit fights now. I've worked to get myself good (though not fantastic) gear, felt cavalier's hat/bliaud/gaskens, boarskin ringband of storms, +MND rings, verdant scepter, +INT, +MND, + M.Att, -Enmity materia, mostly just generic stuff to improve my nuking. What's your suggestions for outfitting?
    (1)

  2. #2
    Player
    Fated's Avatar
    Join Date
    Jun 2011
    Posts
    1,154
    Character
    Fated Erskine
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Conradus View Post
    I'm curious--I've been THM (it's my only 50) in several successful Ifrit fights now. I've worked to get myself good (though not fantastic) gear, felt cavalier's hat/bliaud/gaskens, boarskin ringband of storms, +MND rings, verdant scepter, +INT, +MND, + M.Att, -Enmity materia, mostly just generic stuff to improve my nuking. What's your suggestions for outfitting?
    Get to ~460-470 Magic Accuracy then boost your INT. I don't personally focus on MND in any slot unless it's already on the equipment. Consider Felt Hat of Intelligence or Electrum Monocle instead of Felt Cavalier's Hat and Woolen Tights over Felt Gaskins. I personally wouldn't suggest Verdant Scepter since it can't be melded. Hand, Waist, Legs and Feet melds are all pretty straightforward. I would typically go with Sagacious Might, Touch of Serenity, Loresman's Wit and Lightning. 1H Weapon and Head can take both Magic Accuracy and INT so it's up to you to figure out what you need in those slots.

    You'll have to parse in order to figure out whether you're doing well or not, but as long as you're completing more combos than not, you're above what I referred to as "base line."
    (2)

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