I am in support for delaying Savage by 1 week. Aside from all the arguments mentioned here whose only counter is 'that's a you problem if you decide the rest of the game/your life is more important than raiding', the current design is completely anti-ethical to SE's philosophy regarding how the game should be enjoyed. SE wants people to take their time to enjoy the game at their own pace.
Why do raiders have to get singled out to choose between raiding behind the pressures of a weekly lockout, and experiencing everything else in a patch first before the community inevitably tries to spoil things for them beforehand? A world first race will happen regardless of whenever the savage tier is actually released. But for a game whose main selling point is the story, whose development staff ALREADY split raids into normal/savage modes TWO ENTIRE EXPANSIONS AGO because enough people complained about the story being gated behind difficult raids, and whose development team ALSO already split many trials away from the main quest because of the complaints about not being able to jump into them immediately...
It seems like a terrible design decision to still keep encouraging one aspect of the community to speed through/ignore certain content because weekly lockouts are a thing, and also because of an arbitrary race for some teams on top of that. The first tier of an expansion's raid series is already delayed by a full month so that people can go through the story and level their classes, and the savage variant of that is released 2 weeks after that still. That didn't affect the content balance or the integrity of the world first race at all, so I'm not sure what the hell people are expecting that would make the situation any different for the latter two raid tiers.
Hell, the staff already released some of the new Nier raid quests in this recent patch, presumably because they didn't want to hear complaints that mirror the Ridorana Lighthouse pre-quest situation again.
Last edited by SaitoHikari; 03-01-2020 at 10:37 AM.
"Consider this old adage: When a Bard sings alone in a desert, and no one is around to hear him... Is he truly singing?"
This is called selective reading. He is convinced you're a troll not because you disagree with him, but because you didn't provide any constructive reason as to why delaying savage would be detrimental other than "well, that's your problem, dude".
Meanwhile, most people are providing several reasons why they'd like savage content to be delayed by a few days. The current situation forces people to ignore some aspects of the game they might enjoy if they want to savage raid at a semi-hc level, and this is a fact.
"I want savage to be delayed because I dont want to feel pressured to do the thing I want to do over other things I want to do" or "I want savage to be delayed because I dont want to have to get all the day 1 stuff done on day 1" arent exactly compelling reasons.Meanwhile, most people are providing several reasons why they'd like savage content to be delayed by a few days.
Its like saying "I dont want new crafting recipes to be implemented until I have a week to gather the new mats so I dont have multiple things I want to do the second the server comes up with a new patch".
Uh, they dont? Unless they're racing for world firsts, which is a trade-off they're consciously making, and something a whooooooooooooooole lot of people who raid arent actually doing.Why do raiders have to get singled out to choose between raiding behind the pressures of a weekly lockout, and experiencing everything else in a patch first before the community inevitably tries to spoil things for them beforehand?
Three reasons. I don't even raid until the weekend after the patch and I lose out because of the first point. Oh, this also wasn't the case for Edensgate, and nobody had an issue with it, why is the request a problem now?
This change means that normal mode is not a gate for savage, and can be enjoyed on it's own merits. Thats not a player problem, thats a game design problem.
Lets see now:
Progression streamers being able to actually stream and promote normal mode content and primals right out of the gate
Progression raiders who's timezone or work hours don't align well with server up being pressured (for whatever reason, that hardly matters) to skip content.
High end FC crafters not being expected to forgo their own progression push to feed the raid team melded gear ASAP.
Vs
The ignominy of Savage not unlocking immediately, be it 1 day or 1 week.
But yeah, you keep fighting the good fight.
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
But SE isn't doing anything to prevent you from enjoying the game at your own pace. You're the one who's doing it by not being satisfied with anything other than a week 1 clear.
Some players don't care about the rest of the game. They're only here for the Savage raiding. Are they supposed to be forced to wait for you to decide you're ready to start progression? That's not fair to them.
It's up to you to decide your priorities. The content is not going to be less challenging because you waited a week. You don't get a special reward for clearing in Week 1 instead of clearing in week 2.
If you want to enjoy the rest of the game before diving into Savage, do it.
Sounds like adults making adult decisions on what's most important to them.
If other content is more important to them, they can put the Savage related activities on the back burner until they're done with the other content. If others on their teams have different priorities and feel that Savage comes first, the player probably has chosen to join the wrong team.
But again, their decision they made as an adult knowing that it would be less than optimal for what they personally desire.
Last edited by Jojoya; 03-02-2020 at 08:18 AM.
These people already wait several months for new savage content because they finish the tiers early. One extra week is hardly going to be noticeable to someone who has already been waiting for most of the previous patch.
It's not just about the raiding itself. It's also about crafting and gathering. Unless you have a team of gatherers and crafters it takes a really long time to get everything crafted and then pentamelded. Often the people who do this are also the raiders. It's a near impossible task to complete all the gathering, crafting, pentamelding, complete normal mode and then enter savage all in the same day. This is frankly asking too much of players who do not have the luxury of having a large helpful group to sustain their activities.
Delaying savage by one week puts teams on more equal footing. As things are now some teams are ahead before they even enter the instance because they have DoH/DoL players around specifically to sustain their gear. While teams who do everything by themselves are at an automatic disadvantage for not having the luxury of being able to rely on other people to kit them out.
Sure you can say "manage your expectations/priorities" and so on. But really wouldn't the competitiveness of savage raiding be in a much better place if every participant was given a reasonable amount of time to prepare? Not just the participants lucky enough to have their own outfitting staff?
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