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  1. #25
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    767
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Marauder Lv 88
    Quote Originally Posted by Kalise View Post
    FFXIV's combat doesn't get interesting at all.

    Even once you've slugged out to max level, all you have left is predetermined rotations that are set in stone.

    To the point where, if the Macro system wasn't utter garbage, most jobs would be able to make a 1 button macro that does an entire boss fight's worth of optimized skill usage.

    Compare this to more action orientated MMO's like BDO or ESO, even Astellia as another tab target MMO has more interesting combat and it's like night and day.
    You can't really compare FFXIV combat system to BDO or ESO imo. I greatly prefer FFXIV/WoW type of combat with lots of abilities and slots used. Games like ESO, BDO, GW2 are more action game-ish with their limited amount of abilities, BDO & ESO don't even have tab targeting so it's something else entirely (action combat). In GW2 and ESO you also need to weapon swap to play optimally to make up for the ability shortage. Personally greatly dislike the idea of weapon-swapping in combat.

    I do wish more jobs in FFXIV were using procs more often cause also don't like the idea of predetermined rotations set in stone. Still, except for some jobs perhaps (healers), FFXIV combat isn't that bad imo right now. There are few (polished) MMO's I think that use as many slots as FFXIV, even most WoW specs use way less. And that's something I personally like about combat system of this game, which I won't find in many other polished MMO's at the moment. Also, I think the lack of macros get sort of compensated by the amount of abilities and length of some rotations.
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    Last edited by SamRF; 02-29-2020 at 12:38 AM.