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  1. #1
    Player
    Iscah's Avatar
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    Nov 2017
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    14,168
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Bright-Flower View Post
    It really feels like they thought 'oh well you can do everything with one character in this game so nobody's going to need alts' and never put thought into it after that.
    More like "nobody's going to need alts so we don't need to consider any mechanisms for linking multiple characters on an account".

    Apparently account-wide mounts and things can only be implemented on a limited basis, so who knows what they were envisaging versus what they've ended up doing. Maybe they programmed it with a finite but seemingly generous number of slots, and now they're realising they're stuck long term and have to use them sparingly in case they run out.

    Still, it seems like there are other ways they could get around it. Send purchases to all current characters without the true account-wide tracking that would send it to new alts, or at least give a discount if you purchase for multiple characters in one transaction.
    (0)

  2. #2
    Player
    Bright-Flower's Avatar
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    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Iscah View Post
    More like "nobody's going to need alts so we don't need to consider any mechanisms for linking multiple characters on an account".

    Apparently account-wide mounts and things can only be implemented on a limited basis, so who knows what they were envisaging versus what they've ended up doing. Maybe they programmed it with a finite but seemingly generous number of slots, and now they're realising they're stuck long term and have to use them sparingly in case they run out.

    Still, it seems like there are other ways they could get around it. Send purchases to all current characters without the true account-wide tracking that would send it to new alts, or at least give a discount if you purchase for multiple characters in one transaction.

    The main thing I want is to be able to send mail to my other characters, and add them as housing tenants for my plot. But making non consumable mogstation purchases, like outfits and mounts, account wide would be a good start. Some things ARE account wide already so I don't buy that they 'cannot' make more things account wide.
    (4)

  3. #3
    Player
    Kalise's Avatar
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    Dec 2018
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    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by SamRF View Post
    I'm pretty sure this option would open up the game to (quite a lot) of new players who are for example only interested in combat/crafting/instances/raids/art and don't want to experience forced visual novel.
    Though, how relevant "Opening Up" the game to these people is, given of all the things you've listed there, the only ones that FFXIV does WELL is Art and the forced Visual Novel.

    There are MMO's with much better combat than FFXIV.

    There are MMO's with much better dungeons and raids than FFXIV (Heck, WoW's Raids are like the only good thing in the damn game)

    There are MMO's with much better crafting than FFXIV.

    The only thing that makes FFXIV stand out from other titles, is that it has an absolutely fantastic MSQ.

    Now, are there people who don't care about the story and just skip through to go and Craft or Raid? Sure. But it's likely not a particularly large audience.

    As for optional skipping of MSQ for alts? Well, MSQ is one of the better ways of actually leveling a class, even if it can take a while to get through.

    I mean, your alternative, is spamming Duties ad infinitum. Which is already hard enough stomach on alt jobs (In my opinion). Which personally, leaves me questioning about MSQ being a factor against leveling alts...

    Heck, if we could get exp from NG+, I'd be jumping with joy as it would allow for a not so tediously long leveling trip for my alt jobs...
    (2)

  4. #4
    Player
    SamRF's Avatar
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    Aug 2018
    Posts
    767
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Marauder Lv 88
    Quote Originally Posted by Kalise View Post
    Though, how relevant "Opening Up" the game to these people is, given of all the things you've listed there, the only ones that FFXIV does WELL is Art and the forced Visual Novel.

    There are MMO's with much better combat than FFXIV.

    There are MMO's with much better dungeons and raids than FFXIV (Heck, WoW's Raids are like the only good thing in the damn game)

    There are MMO's with much better crafting than FFXIV.

    The only thing that makes FFXIV stand out from other titles, is that it has an absolutely fantastic MSQ.

    Now, are there people who don't care about the story and just skip through to go and Craft or Raid? Sure. But it's likely not a particularly large audience.

    As for optional skipping of MSQ for alts? Well, MSQ is one of the better ways of actually leveling a class, even if it can take a while to get through.

    I mean, your alternative, is spamming Duties ad infinitum. Which is already hard enough stomach on alt jobs (In my opinion). Which personally, leaves me questioning about MSQ being a factor against leveling alts...

    Heck, if we could get exp from NG+, I'd be jumping with joy as it would allow for a not so tediously long leveling trip for my alt jobs...
    Me personally, I would still play this game just for the combat, art and music. I don't think there are other MMO's out there that provide similar experience in terms of visuals and art when it comes to instances. There's imo really some jaw dropping stuff and I would love for everyone to experience it. Imo it's unfortunate if MSQ keeps players from discovering that, since the more stunning encounters happen at higher levels.

    However I might esteem the art/visuals/music more than the average player so my view may not be very relevant. I often play instances for enjoyment even when there's nothing to be gained progression wise.
    (0)

  5. #5
    Player
    GeminiReed's Avatar
    Join Date
    Nov 2019
    Posts
    506
    Character
    Alys Isshu
    World
    Malboro
    Main Class
    Summoner Lv 61
    Quote Originally Posted by LaylaTsarra View Post
    You are dreaming if you think they are going to throw away their cash cow of skip potions.
    Depends. What's worth more? Skip potion sales or new player retention? The ARR rework suggests their metrics are reflecting the latter is an issue. IMO streamlining ARR/7th Astral is not nearly enough. My 3rd alt through ShB took 300 hours and that's with skipping pretty much all cutscenes before HW and a good 60-75% of the HW ones. That's too big of an ask.

    Quote Originally Posted by Kalise View Post
    Though, how relevant "Opening Up" the game to these people is, given of all the things you've listed there, the only ones that FFXIV does WELL is Art and the forced Visual Novel.

    There are MMO's with much better combat than FFXIV.

    There are MMO's with much better dungeons and raids than FFXIV (Heck, WoW's Raids are like the only good thing in the damn game)

    There are MMO's with much better crafting than FFXIV.

    The only thing that makes FFXIV stand out from other titles, is that it has an absolutely fantastic MSQ.
    Hard disagree on all points.

    Combat: I'll agree that 14's combat doesn't start to get interesting until much later in the levelling grind. This is not a unique problem though. The race to end-game isn't only about getting to the content but also getting to the point where you have your core skills. This personal peeve wouldn't be so grating if all we gained were fun situational skills. Unfortunately class designers feel compelled award you with skills that completely change how the class is played. I also loathe class sets that again mess with the core rotation. IMO the core flow should be put in place by the end of the tutorial zones.

    PVE instances: The 6 months I suffered WoW did not impress me. I loved Wildstar's dungeons and raids but there simply wasn't enough. I also loved SW:TOR's instances but they broke all incentives for running them. Consequently you do not have a population that can consistently run the more challenging instances.

    Crafting: Seriously? Most have been an afterthought and very often the output isn't worth making. Haven't seen any that all that engaging either.

    Yes, compared to other MMO's, its story is great but that bar is not exactly high. I've had better story experiences in single player games. The thing with story is that it's one-and-done content. No MMO can live on story alone. Just look at SW:TOR to see how well that worked out for them.
    (2)

  6. #6
    Player
    Kalise's Avatar
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    Dec 2018
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    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by GeminiReed View Post
    Combat: I'll agree that 14's combat doesn't start to get interesting until much later in the levelling grind.
    FFXIV's combat doesn't get interesting at all.

    Even once you've slugged out to max level, all you have left is predetermined rotations that are set in stone.

    To the point where, if the Macro system wasn't utter garbage, most jobs would be able to make a 1 button macro that does an entire boss fight's worth of optimized skill usage.

    Compare this to more action orientated MMO's like BDO or ESO, even Astellia as another tab target MMO has more interesting combat and it's like night and day.

    PVE instances
    There being "Not enough" (Either dungeons or players) doesn't discount the fact that if people only cared about good instances, then there are better iterations than FFXIV's hallway simulator/oh look another Trial/Raid that is just a single mob in an arena...

    Crafting: Seriously? Most have been an afterthought and very often the output isn't worth making.
    Like those statements don't apply to FFXIV either... Where the only worthwhile things to make are each raid tiers new set and even that's only notable if you're going for early Savage attempts.

    EQ2's crafting is more interesting to actually participate in too, since you can't just press a macro and then go AFK while stuff makes itself (Which creates a system not very far away from the terrible WoW crafting one)

    No MMO can live on story alone. Just look at SW:TOR to see how well that worked out for them.
    FFXIV lives on story alone. That and hitting the nostalgia buttons of Final Fantasy fans.

    SW:TOR, had some good story for the class quests, but after that the story was kind of meh. Meaning that while it was hinging on its story to stay alive, its story kind of became as crummy as the rest of their game...

    As is, FFXIV, is the most notable example of a story based MMO. Many people are here mainly for the story and in fact, there are quite significant numbers of players who drop their subs and wait for the next story to release then resub and play through it and get geared to then unsub and wait for the next story drop.

    There simply are better alternatives for people who want good combat/instances/crafting (Though, some will come with caveats of other areas being not good... Like, while BDO's combat is great, it has no instances and "Crafting" is horrible... Though Trade Routes are pretty fun)
    (1)

  7. #7
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    767
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Marauder Lv 88
    Quote Originally Posted by Kalise View Post
    FFXIV's combat doesn't get interesting at all.

    Even once you've slugged out to max level, all you have left is predetermined rotations that are set in stone.

    To the point where, if the Macro system wasn't utter garbage, most jobs would be able to make a 1 button macro that does an entire boss fight's worth of optimized skill usage.

    Compare this to more action orientated MMO's like BDO or ESO, even Astellia as another tab target MMO has more interesting combat and it's like night and day.
    You can't really compare FFXIV combat system to BDO or ESO imo. I greatly prefer FFXIV/WoW type of combat with lots of abilities and slots used. Games like ESO, BDO, GW2 are more action game-ish with their limited amount of abilities, BDO & ESO don't even have tab targeting so it's something else entirely (action combat). In GW2 and ESO you also need to weapon swap to play optimally to make up for the ability shortage. Personally greatly dislike the idea of weapon-swapping in combat.

    I do wish more jobs in FFXIV were using procs more often cause also don't like the idea of predetermined rotations set in stone. Still, except for some jobs perhaps (healers), FFXIV combat isn't that bad imo right now. There are few (polished) MMO's I think that use as many slots as FFXIV, even most WoW specs use way less. And that's something I personally like about combat system of this game, which I won't find in many other polished MMO's at the moment. Also, I think the lack of macros get sort of compensated by the amount of abilities and length of some rotations.
    (1)
    Last edited by SamRF; 02-29-2020 at 12:38 AM.

  8. #8
    Player
    Kalise's Avatar
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    Dec 2018
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    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by SamRF View Post
    You can't really compare FFXIV combat system to BDO or ESO imo.
    You can easily compare them.

    Action and tab target based systems do exist and they can be implemented in different ways.

    The aforementioned action based systems lend themselves to being more engaging.

    However, there also exist tab targeting MMO's with more interesting combat. B&S, CoH/V, Astellia and GW2 have tab targetting systems that are more interesting than FFXIV's.

    WoW manages to escape this list because even though it uses a more engaging "Priority based system" as opposed to a "Set in stone rotation" it has the ability for classes (Sans Feral Druid which is complex to maximize DPS due to buff and DoT timers) to macro a single button with all their skills in priority order and then mash that ad infinitum...

    In GW2 and ESO you also need to weapon swap to play optimally to make up for the ability shortage. Personally greatly dislike the idea of weapon-swapping in combat.
    Weapon swapping isn't the biggest deal in those games, especially depending on how you have spec'd (Moreso for Tanks in ESO where you're basically stuck with SnB forever because of how much stronger its block skill is and the fact that you either need SnB or that single other skill set for access to Taunt which you need to use every 15 seconds due to how aggro works in that game)


    There are few (polished) MMO's I think that use as many slots as FFXIV, even most WoW specs use way less.
    Though, it's not entirely about the number of skills. But how you USE those skills.

    In FFXIV, a lot of skills are fluff ones. Like, your filler rotation of 123 for melee characters is no different to other games (Or other jobs) filler rotation of 111. Only you need extra keybinds for no reason. Heck, this is made more apparent when PvP and the RP fights will condense this 123 rotation down to a single button...

    In a game like Astellia, my Assassin has a core DPS skill set of about 6 buttons. But the way those buttons are used are really interesting, making use of DoT uptime, combo point generation and usage, positioning and even mana management. With those 6 buttons, I actually have so much going on, I don't even use my filler skill.

    Throw in the added complexity in that game of managing your Astels (Both their skills as well as your resources for summoning and maintaining them) as well as CC skills which are actually useful to set up for situational damage skills and you get a lot of interesting combat, without having a ton of fluff skills that are often excessive (I.e. Healers with too many heals and not enough places to actually use them. Tanks with a billion CD's but only infrequent TB's to use them on. Extra filler skills to seemingly just add more buttons for the sake of having more buttons etc)
    (0)

  9. #9
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    Quote Originally Posted by SamRF View Post
    You can't really compare FFXIV combat system to BDO or ESO imo. I greatly prefer FFXIV/WoW type of combat with lots of abilities and slots used. Games like ESO, BDO, GW2 are more action game-ish with their limited amount of abilities, BDO & ESO don't even have tab targeting so it's something else entirely (action combat). In GW2 and ESO you also need to weapon swap to play optimally to make up for the ability shortage. Personally greatly dislike the idea of weapon-swapping in combat.

    I do wish more jobs in FFXIV were using procs more often cause also don't like the idea of predetermined rotations set in stone. Still, except for some jobs perhaps (healers), FFXIV combat isn't that bad imo right now. There are few (polished) MMO's I think that use as many slots as FFXIV, even most WoW specs use way less. And that's something I personally like about combat system of this game, which I won't find in many other polished MMO's at the moment. Also, I think the lack of macros get sort of compensated by the amount of abilities and length of some rotations.
    Same. I prefer FFXIV combat as well. ESO is hot trash. BDO has decent combat, but ruins it with trash grind, cash shop garbage, overall uninteresting theme, etc. FFXIV is the premier MMORPG right now.
    (5)
    WHM | RDM | DNC

  10. #10
    Player

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    Quote Originally Posted by GeminiReed View Post
    Depends. What's worth more? Skip potion sales or new player retention? The ARR rework suggests their metrics are reflecting the latter is an issue.
    I don't think it's about either one. If it's the former, they don't need to change the MSQ. If it's about the latter, they could just bundle a free MSQ potion with every expansion.

    They want the player to go through the story, but they are shortening it in that one part from what I can tell.

    Quote Originally Posted by Kalise View Post
    FFXIV's combat doesn't get interesting at all.
    It got interesting for me the moment I fired my first Ruin all those years ago. No other MMORPG combat has given me as much satisfaction as FFXIV's combat up to this time.
    (3)

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