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  1. #71
    Player

    Join Date
    Dec 2011
    Posts
    512
    FFXI did it right in almost all areas. From the combat system to skill levels on weapons and magic, as well as the story, missions and quest. What I have said dosent include abyssea expansion (aby was a major mistake).
    (1)

  2. #72
    Player
    Join Date
    Aug 2011
    Location
    Grid
    Posts
    982
    Quote Originally Posted by TheVedis View Post
    I can not agree with this unfortunately...

    You obviously never had friends get banned for having too much gold on their account(all they ever did was farm for the sake of farming, they werent rmt or anything either), without an investigation, just pure and simple, you have gold, your banned.
    Never heard of that happening in WoW... I actually know 2 people IRL who are at the Gold Max and all they did was use Auctioneer and craft.
    (0)

  3. #73
    Player
    OranGemeo's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    69
    Character
    Oran Gemeo
    World
    Exodus
    Main Class
    Paladin Lv 83
    I've only played two MMOs, so...

    FFXI:

    Variety of useful equipment, with unique stats on them.
    Einherjar - Hands down my favorite event to do in the game. It took a lot of people, and a lot of coordination.
    Dynamis - While it had a very long time frame, I enjoy the concept of it and in a good linkshell, it was not bad. It should have definatley been instanced, though.
    Limbus - Really enjoyed it, and it was not too easy to get your gear - but was quite fun.
    Assault Missions - A system that revolves around rank / and progression to obtain unique rewards. (Hello, Grand Companies. You can do this too, I don't mind promise)
    Job System - Each job felt unique, and each one had its purpose. Didn't just have omgz let's play ARC.
    Level Progression - Some didn't enjoy it, but I did. In this game currently, it is FAR too easy to get to the highest rank and I do not wish to see that continue later. I do think, you should be able to make adequate progress in leveling, but there are just far too many people who don't deserve every job at rank 50 cause it was just too easy to do.
    Missions/Rewards - As Jennestia said, I believe that unlocking stuff through missions is a wonderful idea. As well as meaningful rewards. I will say though, if XIV cannot make missions actually challenging, I do NOT want this.

    FFXIV:

    Faster Paced-Combat System- FFXI feels absoltutley slow as far as combat goes compared to this game. I really enjoy the action bar a lot more than having to macro everything, and each job does feel unique and I cannot wait to see what other changes we get.
    Cutscenes/Voice Acting: All of the cutscenes are pretty stellar, and in the few that have voice acting, it is a nice touch. (I love Gridania's opening cutscene when Papalymo is running from the tree and trips.)
    Good King Moogle Mog Lyrics/Song: Enough said
    Achievement List: I really enjoy the concept behind this, and really gives people something to strive for. Was totally impressed when it was added.
    Upcoming Job System: I see limitless amount of potential for this, and I'm quite excited. Like I can see Archer branching off into Bard and Sniper at some point. Or Gladiator becoming Blue Mage and Paladin, etc. I hope each class will branch off to more than 1 job. Or maybe needing multiples classes leveled to unlock a particular job.

    I will say one of the biggest problems with me is how quickly content gets outdated in this game, and how the stats on gear is not really super unique on ones you can't put materia on. Makes them worthless. (most, not all)
    (1)
    Last edited by OranGemeo; 01-27-2012 at 01:53 AM.
    My goal is to get my Blue Mage Thread seen by Yoshida!


    Support the thread and its idea! - http://forum.square-enix.com/ffxiv/threads/333552-FFXIV-Blue-Mage-Could-It-Work-I-think-it-can...-and-here-s-how%21

    Remember! #bluemagexiv!

  4. #74
    Player Vackashken's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Vackashken Zuth
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Cichy View Post
    That's why hands down FF customization is my favorite.
    Thats an insane statement.

    Anyway, I liked WARs public quest system. Something this game could REALLY use.
    (0)

  5. #75
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    FFT:War of the Lions
    • The Job system - It is the perfect template.

    FFVI:
    • Amazing story and characters
    • Auction House
    • Colosseum
    • Lots of Espers
    • Dragon battles
    • Magitek

    FFVIII:
    • Triple Triad - easy to play, and fun to collect.
    • Limit Breaks each required a unique input.

    FFIX:
    • A fantasy world
    • Acquiring skills through weapons and armor


    FFXI:
    • Challenge - CoP era was very tough but very fun
    • Endgame - Sky and HNMs kept people busy even years after their release
    • Dynamis - Huge events to bring people together
    • Nyzul - Random floors made each trip a challenge
    • Challenge between City-states to control zones.. done better in WotG Campaign
    • Chocobo raising
    • Music - absolutely superb
    • The world - it was well thought out and full of lore and danger
    • Skill Chains - required skill and player interaction to execute
    • Artifact Armor - questing for the iconic job gear
    • 2hour abilities - one of the keys to making the jobs very distinct.
    • Monsters - the bestiary of FFXI had nearly every classic monster from the series

    FFXII
    • Mob hunts - would love to see these in FFXIV
    • Lore and world - huge zones (and the zone markers were handy)
    • Zone Design - One of the most detailed and artistically crafted worlds ever in a game.
    • Races - lots of variety
    • Summons - Using classic FF bosses as espers was as epic as their deathblows were.
    • Gambit system - (something like this for NPC sidekicks or Pets in FFXIV would be a dream)
    • Gilgamesh - Never been a better version of him.
    • Magic Variety - Green, Time, Arcane, Black, White

    Monster Hunter
    • Gear - Superb! Every bit of gear is potentially useful due to the bonus-penalty system and upgrading
    • Skills and Stats - Again, a fantastic system where you got observable bonuses and penalties from your skills and stats.
    • Incap - Breaking horns, cutting off tails, etc. all showed in real time and gave real rewards
    • Loot - Drops rates were just about right
    • Challenge - punished players for not paying attention
    • Mobs - a huge variety of 'Bosses' to kill, each requiring a specific strategy
    • Total Death Limit on battles - it made zerg battles impossible and required players to be skilled.
    • Usefulness of potions and other items in battle

    Dark/Demons' Souls
    • A real sense of danger in combat
    • Secrets - incredible amounts of hidden stuff
    • Boss battles - fun and challenging
    • A variety of amazing landscapes - many zones were vertical in nature
    • Intricate lore
    (1)
    Last edited by Zantetsuken; 01-27-2012 at 06:52 AM.

  6. #76
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Zantetsuken View Post
    Monster Hunter
    • Gear - Superb! Every bit of gear is potentially useful due to the bonus-penalty system and upgrading
    • Skills and Stats - Again, a fantastic system where you got observable bonuses and penalties from your skills and stats.
    • Incap - Breaking horns, cutting off tails, etc. all showed in real time and gave real rewards
    • Loot - Drops rates were just about right
    • Challenge - punished players for not paying attention
    • Mobs - a huge variety of 'Bosses' to kill, each requiring a specific strategy
    • Total Death Limit on battles - it made zerg battles impossible and required players to be skilled.
    • Usefulness of potions and other items in battle
    Adding to this: your skill in combat actually matters more than your gear, which is a great thing.
    (1)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  7. #77
    Player
    Wycor's Avatar
    Join Date
    Mar 2011
    Posts
    41
    Character
    Wycor Third
    World
    Ragnarok
    Main Class
    Lancer Lv 50
    First all, sorry for my english.

    Phantasy star online v1&2:
    - Able to obtain semi-rare weapons from killing normal monster with a rly lowlow %. Those weapons were a bit over the average weapon but worse than rare ones coming from "NMs" or Bosses. It made you feel the time spent killing enemys over and over was actually rewarded for the routine.

    -All weapons had addittion dmg% agaisnt different family monsters. Example: Saber (weapon) 5% Vermin, 20% Dark, -10% Aqua. This can be taken to FFXIV by allowing crafters to add weapon an additional dmg doing special syntesis (the same way there was pircing, blunt, slashing on diferent weapons of the same family).

    -"Breakable Boss". Bosses had parts (same as FFXIV) and breaking that parts, it would make a hard impact on the strategy or behaviour of the Boss. For example not letting performing X special move however it would unlock another but less dangerous or breaking Y part would make DPS don't take AOE dmg and mages could nuke.. etz.
    In FFXIV there is this system but so far only effect on status of enemy, like regen, acc but nothing more. While FFXIV is more advanced and suposed to be more strategic, it doesn't feel so. In this matter PSO seems more strategic for boss fights and is old as.. oh well.

    FFXI:
    -Leveling party system actually made you learn how the game worked, your job role and few strategics against especific monsters (mages, defensive ones, etz).

    -Hardcore content. It would take you a life and half to achive high rewards however in the way to do it, you will get hours of fun with events, diferent content, meeting people, try and error, hours of farm and wipes.
    Edit: Yes, I said wipe. Those who had been in big Linkshell who made endgame will 100% have some fun memories and good times of their wipes. Most of times more fun than succesfull attempts.

    -Nyzul Isle. An instanced raid which map changes randomly each time you enter and is not a line in the map from A to B and finish it. Multiple restrictions and ways to finish it (abilities, stats restrictions, kill NM, kill everything, lamps...etz) actually made you feel it was a challlenge each time you enter.

    -Salvage. Another instanced raid where to test the true skills, focus,cooperation and teamwork of players in a low member partys (6-8). In my opinion one of the best events you could find.

    -Low drop rate of Rare Items (Yes for me this was a good point of FFXI). It was what made tons of people keep playing it hours for years to achive something that only few people could obtain.
    In comparation to FFXI, FFXIV drop rate is high and everyone can have rare items easy which makes the "new event" boring after 3 days since in one day is done and 2 to get your first rare item.

    -NM time spam and Difficult <-> Or in others words competition and no babymode. If there is not difficulty, no competition. If It's easy, people doesn't keep playing for long since they got bored fast.
    In FFXIV everyone and their families b.... well "cry" that things are too hard for them after 1hr content is released because they can complete it in 30minutes. Although when the said dificult of the content is lowered they leave the game.

    -Strategy... Strategy... Did i say strategy? even on normal mobs? Strategy.

    Thanks for your time.
    (3)
    Last edited by Wycor; 01-27-2012 at 02:51 AM. Reason: wipes

  8. #78
    Player
    faris's Avatar
    Join Date
    Mar 2011
    Location
    U'ldah
    Posts
    594
    Character
    Est Mist
    World
    Balmung
    Main Class
    Thaumaturge Lv 100
    FFXI:

    Chains of Promathia expansion. It was long, insanely difficult and Three Paths made me want to claw my own eyes out, but it was traditional FF with a "party" of NPCs each going through their personal storylines and personal motivations for being there. The storyline was beyond belief awesome and really, really, really complex, needing participation in other expansions for full understanding. But it was awesome. Please, XIV. Let's have storylines like that in the future? Honestly. I was so hyped starting at Ul with the storyline of Neille and co, but it's stopped so quickly! Also, Thancred, Y'sh and Papalymo and Yda are -so interesting- but we really, really need more of 'em. (Yes, I've done GC and Primal quests. we need moar actual storyline with 'em then them just guiding you along objectives.)

    actually, all XI expansions in general. All of them had emotive, well-paced storylines (even WoTG. While Lilisette and co's storyline was a bit slow, Lehko/Excenmille/Zeid's storylines were wtf awesome and actually really entertaining.) ToAU was very tongue in cheek, but it made you care about the characters. Because of the good storyline, you actually cared enough to rescue serpent generals (if you had a ls capable of doing it.) CoP and RotZ speak for themselves. The storyline quality in XI was awesome. Please please please, let's have some of that, especially now you've got a complete genius, Mizuta, on board to bring the storylines to life with music -- and much better cutscenes than XI could ever have.

    XI's playerbase making a difference.

    Conquest, Campaign, Besieged. These things allowed the players to shape Vana'diel with their actions. I loved making fun of every Bastokan in my LS on Sunday at the conquest results tally. I loved, in a sick way, lamenting over Tavnazia never, ever, ever being under San d'Orian control. And I loved crafting hundreds of scorpion harnesses with my LS / all my LS levelling from 1-10 in areas like Gustaberg or Saruta to get them under San d'Orian control for the tally. Eorzea feels like a game to me and not a world, because our successes mean nothing. We have Grand Companies, the brotherhood of the broken blade and stuff like that, but there's no struggle for power. With so many factions, surely it's realistic to have them squabble just a little?
    (1)

  9. #79
    Player
    Cichy's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    515
    Character
    Lucy Lestat
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Vackashken View Post
    Thats an insane statement.

    Anyway, I liked WARs public quest system. Something this game could REALLY use.
    It's a personal opinion not a statement.
    (0)

  10. #80
    Player
    OranGemeo's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    69
    Character
    Oran Gemeo
    World
    Exodus
    Main Class
    Paladin Lv 83
    Quote Originally Posted by Zantetsuken View Post
    FFT:War of the Lions
    • The Job system - It is the perfect template.

    FFVIII:
    • Triple Triad - easy to play, and fun to collect.
    • Limit Breaks each required a unique input.

    FFXI:
    • Challenge - CoP era was very tough but very fun
    • Endgame - Sky and HNMs kept people busy even years after their release
    • Dynamis - Huge events to bring people together
    • Nyzul - Random floors made each trip a challenge
    • Challenge between City-states to control zones.. done better in WotG Campaign
    • Chocobo raising
    • Music - absolutely superb
    • The world - it was well thought out and full of lore and danger
    • Skill Chains - required skill and player interaction to execute
    • Artifact Armor - questing for the iconic job gear
    • 2hour abilities - one of the keys to making the jobs very distinct.

    FFXII
    • Magic Variety - Green, Time, Arcane, Black, White
    [/LIST]
    I like your list! Would be awesome if some type of limit break or 2 hour made it into the game. Perfoming successful combos, building up a gauge to use an ability that you must imput commands to work... would be fun Something much like the FFXIII-2 Feral Link!

    I'd love more magic types. And for some reason, I really want a Green Mage! lol
    (1)
    My goal is to get my Blue Mage Thread seen by Yoshida!


    Support the thread and its idea! - http://forum.square-enix.com/ffxiv/threads/333552-FFXIV-Blue-Mage-Could-It-Work-I-think-it-can...-and-here-s-how%21

    Remember! #bluemagexiv!

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