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  1. #1
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
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    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    My only wish is if they make our shadow clone follow us, attack same target and copy all our skills and gave to us all the benefits for using those skills like double heal or double MP/blood gauge.

    I wished for it before release, would make DRK so much deeper and fun.
    (1)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,991
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Nedkel View Post
    My only wish is if they make our shadow clone follow us, attack same target and copy all our skills and gave to us all the benefits for using those skills like double heal or double MP/blood gauge.

    I wished for it before release, would make DRK so much deeper and fun.
    How would we differ it from Bunshin?

    I'm not saying the similarities to Bunshin would preclude the possibility of such a version of Living Shadow, but is there anything more we can do to give the change its full bite?
    (0)

  3. #3
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
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    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Shurrikhan View Post
    How would we differ it from Bunshin?

    I'm not saying the similarities to Bunshin would preclude the possibility of such a version of Living Shadow, but is there anything more we can do to give the change its full bite?
    Bunshin is 5 stack mechanic, living shadow would be with us for X duration, this is the big enough difference.
    Also it would apply all secondary effects of the skills like blood gauge, MP regen or HP regen, so using soul eater with living shadow would give us twice the blood and twice the heal, same for abyssal drain or carve and split.

    That would be so OP and cool, making it working that will speed up the DRK gameplay by giving it more resources to manage.
    (0)
    Last edited by Nedkel; 02-28-2020 at 07:57 AM.

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,991
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Nedkel View Post
    Bunshin is 5 stack mechanic, living shadow would be with us for X duration, this is the big enough difference.
    Also it would apply all secondary effects of the skills like blood gauge, MP regen or HP regen, so using soul eater with living shadow would give us twice the blood and twice the heal, same for abyssal drain or carve and split.

    That would be so OP and cool, making it working that will speed up the DRK gameplay by giving it more resources to manage.
    Unless you're going to nerf potencies, though, the resource gains during that version of Living Shadow will have to be compensated for by resource loss elsewhere, making the lulls lower just to make the peaks higher, and not necessarily even in a way that'd be all that impressive*. Already, DRK runs very close to the "Engage for 10 seconds, snooze until CD is back up" level of compressed gameplay.

    * What I mean by that is that while it'd provide a large amount of numeric force, so long as Bloodspiller doesn't feel all that impressive, increased Bloodspiller frequency isn't going to feel all that impressive, either, which is all Living Shadow would amount to in typical play. I love that it'd at least finally have more flexible AoE potential, similar to Bunshin, but that'd just be a buff to dungeoning AoE (alongside the doubled Abyssal Drain), an area where DRK is... already quite strong. In raids, though, it'd just be like more Delirium atop your Delirium, giving even less lenience to overcapping during BW-LS, forcing LS to be paired with as many offensive abilities as possible, and then effectively just tuning DRK to punish every time you don't put in as many oGCDs into LS as possible.
    (0)