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  1. #1
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Bring back the MP/Blood feedback.

    Quietus -> Restores some amount of MP per enemy hit
    Flood of Darkness -> Gains some amount of Blood per enemy hit

    Turn Darkside into a Pseudo Resource

    Darkside as a Duration Buff, where the duration is taxed when additional effects are added. Base duration of 1 / 1.

    Salted Earth turned into a toggle-able AoE Damage aura. Increases Darkside's rate of depletion.
    One or two new abilities focus around this concept.

    Maybe: Situational deterrent for hitting 0 Darkside. AoE explosion + X duration of Pacify, as example.

    New Charge Sub-type

    For Actions that can be used even at 0 charge but gain a specific benefit when a charge is available.

    Abyssal Drain: Gains a charge every X seconds. (30, 45, 60, whatever). When a charge is available, Abyssal Drain's MP cost is reduced to 0.
    Abyssal Drain is now a Darkside skill.

    Active Defense and Retaliation

    Dark Mind evolves into Dark Missionary.

    Dark Missionary's "button economy" relegated to a GCD cooldown, reducing incoming damage for a short duration and delivering a PBAOE weaponskill counter attack, ramping up as more hits are taken during this duration.
    (0)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,991
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kabooa View Post
    Bring back the MP/Blood feedback.

    Quietus -> Restores some amount of MP per enemy hit
    Flood of Darkness -> Gains some amount of Blood per enemy hit
    I'm not sure resource exchange for its own sake will be worth anything, but

    Quote Originally Posted by Kabooa View Post
    Turn Darkside into a Pseudo Resource

    Darkside as a Duration Buff, where the duration is taxed when additional effects are added. Base duration of 1 / 1.

    ...

    New Charge Sub-type

    For Actions that can be used even at 0 charge but gain a specific benefit when a charge is available.
    Hell yeah. Would love to see that.

    Same with the Active Defense and Retaliation bit. When I first heard the name and saw the animation for Shadow Wall, that's pretty much what I imagined -- a channeled shield that converts damage absorbed into temporary MP to spend as quickly as possible (since it'd fade quickly otherwise) after defending with Shadow Wall, where you actually hold that shadow wall animation up for it, and the skill pushes back its cooldown by a flat amount immediately and then some amount per second of use.
    (0)