Page 3 of 4 FirstFirst 1 2 3 4 LastLast
Results 21 to 30 of 40
  1. #21
    Player
    ElazulHP's Avatar
    Join Date
    Dec 2014
    Posts
    1,180
    Character
    Inigo Meowtoya
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 80
    Only if there is a M̶i̶n̶o̶t̶a̶u̶r̶ pack of hungry Lalafells hunting you while you're trying to get to the center.
    (0)

  2. #22
    Player
    RayddenPrime's Avatar
    Join Date
    Feb 2020
    Posts
    64
    Character
    Raydden Prime
    World
    Excalibur
    Main Class
    Samurai Lv 80
    The 1.0 map was just bad design, so it wasn't enjoyable because it wasn't portrait as a maze ..just as the open world map. Here it would be an actual well designed MAZE that you know is there to challenge you. Where it keeps changing. with traps , jumping puzzle , riddles and so on ..., where you can also come out empty handed for failing...to keep it challenging. it Would open up for some monthly event like where you can win big for participating. something like that. One that you can run solo or in party. it might not be a cup of tea for everyone but i feel many including me would enjoy having that.
    (0)

  3. #23
    Player
    RayddenPrime's Avatar
    Join Date
    Feb 2020
    Posts
    64
    Character
    Raydden Prime
    World
    Excalibur
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Enla View Post




    You know what? Yes please. Bring on the pain and suffering.
    The 1.0 map was just bad design, so it wasn't enjoyable because it wasn't portrait as a maze ..just as the open world map. Here it would be an actual well designed MAZE that you know is there to challenge you. Where it keeps changing. with traps , jumping puzzle , riddles and so on ..., where you can also come out empty handed for failing...to keep it challenging. it Would open up for some monthly event like where you can win big for participating. something like that. One that you can run solo or in party. it might not be a cup of tea for everyone but i feel many including me would enjoy having that.
    (0)

  4. #24
    Player
    RayddenPrime's Avatar
    Join Date
    Feb 2020
    Posts
    64
    Character
    Raydden Prime
    World
    Excalibur
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Vrahjin View Post
    Just re-implement 1.0's Black Shroud with a few different layouts and nasty surprises as a gold saucer game, heh.
    The 1.0 map was just bad design, so it wasn't enjoyable because it wasn't portrait as a maze ..just as the open world map. Here it would be an actual well designed MAZE that you know is there to challenge you. Where it keeps changing. with traps , jumping puzzle , riddles and so on ..., where you can also come out empty handed for failing...to keep it challenging. it Would open up for some monthly event like where you can win big for participating. something like that. One that you can run solo or in party. it might not be a cup of tea for everyone but i feel many including me would enjoy having that.
    (0)

  5. #25
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    Quote Originally Posted by RayddenPrime View Post
    -snip-
    I was mostly joking, hence the 'bring on the pain and suffering' comment. xD That said a proper maze based off the Shroud would be nifty.
    (0)

  6. #26
    Player
    Kaliesto's Avatar
    Join Date
    Dec 2017
    Posts
    1,046
    Character
    Adrian Gungnir
    World
    Brynhildr
    Main Class
    Dragoon Lv 100
    I'm so down for that as a Gold Saucer attraction, this would be a lot of fun.
    (1)

  7. #27
    Player
    VenKitsune's Avatar
    Join Date
    Aug 2015
    Posts
    461
    Character
    Ven Diclonius
    World
    Cerberus
    Main Class
    Dark Knight Lv 90
    Considering we have no word if we're getting deep dungeons this expanion...Maybe we could get a procedurely generated maze instead? That might be cool. Maybe as a gold saucer thing. I really would hope it'd be nothing more than a side project though - I dont want it to take up as much development resources as Umbrellas did xD
    (0)
    2.0 Veteran from 2013. Just looking to be helpful. DRK is Love, DRK is life.

    (Ignore the levels on my character card, the tool i used to make it hasn't been updated for 4.0)

  8. #28
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by VenKitsune View Post
    Considering we have no word if we're getting deep dungeons this expanion...
    I thought we'd gotten word for certain in the Dengeki Online interview with Yoshi-P that we weren't getting deep dungeons this expansion?

    Edit: this interview, for those who read Japanese.
    (0)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  9. #29
    Player
    Alestorm's Avatar
    Join Date
    Mar 2016
    Posts
    1,085
    Character
    Oraina Fhey
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Make it so our camera is behind us and unable to go over the walls, but make it not impossible. Maybe hints/clues along the way?
    (1)

  10. #30
    I'd love this, but would want it to be super hard, and yes, to take time, thought, and resources. Make it a thing unto itself....like the deep dungeons are. Not just a side game.

    I don't think it should be soloed, but any number between 4-10. The bigger the group, the better the loot drops. Things like trip wires and other such traps can cause people to get disoriented and split into groups of two, or three; which could cause problems because the splits would be random and certain class mechanics would be better suited to get past whatever problems might arise.

    Make them not impossible but that much harder to get past. Groups must use clues to find their way together again before actually beating the maze.

    Maybe have x-ray vision type potions that expose everyone's whereabouts through the maze, or offer clues to get to the end, but only last a few seconds and only so many drop per event. They might also expose your whereabouts to enemy combatants, so should be used wisely.

    Visibility potions that expose traps but can only be used so many times and can't see too far into distance, things like that.

    I'd like to see something that says 90 minutes time allotted and actually takes close to it, where rushing through it causes only mayhem and madness.
    (1)

Page 3 of 4 FirstFirst 1 2 3 4 LastLast

Tags for this Thread