Page 4 of 7 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 68
  1. #31
    Quote Originally Posted by Colino View Post
    You use something they call "job stones", this has been mentioned by them several times. Just because you had to go to your house in XI doesn't mean you need to do the same in xiv
    Yeah, which I kinda liked doing since it reminds me to check my damn plants and actually take gil out of dev box >.>
    (0)

  2. #32
    Player
    KumaAkuma's Avatar
    Join Date
    Mar 2011
    Posts
    803
    Character
    Kuma Akuma
    World
    Omega
    Main Class
    Marauder Lv 90
    Shouldn't there be a level cap raise too in 1.21?
    (0)
    (>°°)D_->__(O°°)>-_ʕ•ᴥ•ʔ_C-(°°Q)__O~~_t(°°<)_(;o0)___ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ

  3. #33
    Player
    Colino's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,327
    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by KumaAkuma View Post
    Shouldn't there be a level cap raise too in 1.21?
    Why? There's no content to actually experience higher than 50 anyway.
    (0)

  4. #34
    Player
    KumaAkuma's Avatar
    Join Date
    Mar 2011
    Posts
    803
    Character
    Kuma Akuma
    World
    Omega
    Main Class
    Marauder Lv 90
    Because they mentioned it in one of the Live Letters that a level cap raise would usher in the job system.
    (0)
    (>°°)D_->__(O°°)>-_ʕ•ᴥ•ʔ_C-(°°Q)__O~~_t(°°<)_(;o0)___ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ

  5. #35
    Player
    Fira_Bug's Avatar
    Join Date
    Aug 2011
    Location
    Limsa-Lominsa
    Posts
    111
    Character
    Cereza Magi
    World
    Faerie
    Main Class
    Conjurer Lv 80
    KiriA, I love your siggy. I could not stop laughing when my character did that Lol.
    (0)

  6. #36
    Player
    Jenday's Avatar
    Join Date
    Jul 2011
    Posts
    38
    Character
    Jenday Madara
    World
    Balmung
    Main Class
    Gladiator Lv 50
    i never heard that or anything relating to a cap raise anytime soon, not much point to till 2.0 anyway really, and if they do, i don't imagine it'll be higher then 55
    (0)

  7. #37
    Player
    KumaAkuma's Avatar
    Join Date
    Mar 2011
    Posts
    803
    Character
    Kuma Akuma
    World
    Omega
    Main Class
    Marauder Lv 90
    http://forum.square-enix.com/ffxiv/threads/30508

    A: There is no plan to raise the level cap until 1.21, and this is because it will usher in the job system. Beyond that point up until 2.0, we would like to carefully decide what to do. Increasing the level cap will lead to wider gaps between players.
    (1)
    (>°°)D_->__(O°°)>-_ʕ•ᴥ•ʔ_C-(°°Q)__O~~_t(°°<)_(;o0)___ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ

  8. #38
    Player
    Colino's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,327
    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by KumaAkuma View Post
    http://forum.square-enix.com/ffxiv/threads/30508

    A: There is no plan to raise the level cap until 1.21, and this is because it will usher in the job system. Beyond that point up until 2.0, we would like to carefully decide what to do. Increasing the level cap will lead to wider gaps between players.
    I fail to see where that says they WILL raise the cap. All they said is it definitely wouldn't happen before 1.21
    (3)

  9. #39
    Player
    Fensfield's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    677
    Character
    Forra Descren
    World
    Balmung
    Main Class
    Lancer Lv 70
    I'm a damn-sight more excited for the rest of 1.21 than I am for the Job Specialisation system.

    Jobs are a nifty idea, but none of them even remotely fit my characters - except possible Hana beside White Mage.

    But so far as I can tell, the Private Rooms will be like.. houses for characters who aren't part of a Free Company that has an estate (and subsequently don't have gardens/basements/customisable exteriors) - or eventually will be. I really like that idea and I really hope I'm right about it and.. yeah, I'm really excited for that. Hell I'd still be kind of excited even if it was just rental rooms of limited customisability though.. that'd be a bit of a downer.

    Two new dungeons? I guess that's good.. it's not that easy to be interested in instanced raids for my part. 'Prefer to take my time and explore, and being rushed through by a combination of a timer and an impatient party is just.. meh.

    Still I'm certainly curious to see how Hamlet Defence is going to work.
    (0)
    Last edited by Fensfield; 01-26-2012 at 09:37 PM.
    Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275

  10. #40
    Player
    KumaAkuma's Avatar
    Join Date
    Mar 2011
    Posts
    803
    Character
    Kuma Akuma
    World
    Omega
    Main Class
    Marauder Lv 90
    Edit:

    I guess I could be wrong, now that I think about it. It all depends on what "it" is referring to in the sentence:

    A: There is no plan to raise the level cap until 1.21, and this is because it will usher in the job system. Beyond that point up until 2.0, we would like to carefully decide what to do. Increasing the level cap will lead to wider gaps between players.

    I was thinking "it" meant "the plan to raise the level cap", but I guess "it" could mean "1.21" too.
    (0)
    Last edited by KumaAkuma; 01-26-2012 at 09:25 PM.
    (>°°)D_->__(O°°)>-_ʕ•ᴥ•ʔ_C-(°°Q)__O~~_t(°°<)_(;o0)___ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ

Page 4 of 7 FirstFirst ... 2 3 4 5 6 ... LastLast

Tags for this Thread