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  1. #71
    Player
    ShariusTC's Avatar
    Join Date
    Dec 2016
    Posts
    462
    Character
    Shadelia Sunshooter
    World
    Adamantoise
    Main Class
    Summoner Lv 100
    I dont think that mech is so complicate to th point of request to nerf it in normal raid, my team (duty finder team) got wipe once by it too, because when portal come out we think it work like portsl game which come in from a colour and come out from different one, but when we realize that same volour rule, we just one shoot it
    (0)

  2. #72
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by WK74648 View Post
    I think i'm having problem is the level of complexity with the mechanic that is also a one shot. Kefka, all you had to do was not be near an edge. simple enough.
    Not for Duty Finder.
    (4)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  3. #73
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    2,951
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by tdb View Post
    I have a feeling you are interpreting the latter part as an independent sentence, when in reality the "Stand where" applies to both the first and the second parts. Adding some more words: "Stand where the birds are opposite your debuff, and also where the portals behind you and to your side are of different colors." Or putting it another way: "Stand where the birds are opposite your debuff, and at an intersection of two different-colored portals."

    Explanation, which you probably already know: Portals of the same color are linked. If white birds go into the red portal at the back, then white birds will come out of red portals at the side. Red = white, blue = black (in this example). You want to get hit by different colors. Thus if you have the dark debuff to begin with, you want to stand in front of the red portal (where white birds go in) and with a blue portal to your side (where black birds come out).

    Further explanation: The portals and their intersections form a checkerboard pattern of alternating safe and lethal squares. The initial positions of the birds make two entire columns lethal. Thus there will be four safe squares on the playfield. This is somewhat similar to the grid mechanic on the first boss of Orbonne Monastery.

    Edit: The goal of this sort of short instructions is to give players who do not grasp the logic of the mechanic something to memorize. Those who do grasp the logic will sooner or later come up with their own way of figuring out the safe spots from the clues, as you have done. But given how impatient people are it's impossible to teach the full logic to people after entering the instance.
    This, more or less. For that last post i typed what i thought was a clear set of directions(initially at about 45 words), then edited it a half dozen times to get to as few words as possible(since Gemina said she was having a hard time explaining it succinctly and i wanted to try to help). I probly should have edited out the comma for clarity too. I was going for an explanation along the lines of: Stand where your birds dont match your buff and the portals behind and to your side arent the same color. As your surmised, its intended as a quick thing you can check to survive the mechanic(whether you get it or not) allowing you to focus on your role in the fight. As a BLM, i use a ton of these little mnemonic ideas so i can focus less on where to stand for a mechanic and more on blasting the enemy to fiery pieces of ash.

    Gemina, it was never intended to be rude. If it came off that way, i offer my apologies.
    (0)

  4. #74
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    Quote Originally Posted by ShariusTC View Post
    I dont think that mech is so complicate to th point of request to nerf it...
    The same thing were told for Steps of Faith, and you know what happened.
    (0)

  5. #75
    Player
    SDaemon's Avatar
    Join Date
    Aug 2013
    Posts
    1,489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by LalaRu View Post
    The same thing were told for Steps of Faith, and you know what happened.
    They nerfed HP and damage but mechanically the fight always remained the same.
    (1)

  6. #76
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    Quote Originally Posted by linay View Post
    No, they didn't. They lowered the skill required for Normal, but that doesn't mean it's for low skill level or there would never be a wipe in Normal, which there is often enough.
    Yes they did. Anyway the discussion isn't necessarily about difficulty but rather about how this particular mechanic is designed. 2020 and gamers still are unable to discuss ingame mechanics in MMORPG beyond simple "it s too hard" or "it is too easy" as if we still were in 2010 during WOTLK, no wonder why MMO are so poorly designed nowadays. Furthermore, no need to be a genius to tell the gap between the other encounters (that you can sleepwalk through) and E7.
    (1)
    Last edited by Stanelis; 02-24-2020 at 07:47 PM.

  7. #77
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,070
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Gemina View Post
    No. The side and back portals are not only different in color, they also function differently as well. By her saying different, I have no idea how they differ from each other outside the obvious color schemes and positions.
    They don't actually function differently, they're just colour-coded. Shots go into one portal and come out of others with the same colour.

    Even if they seem to function differently, you don't need to fully understand how it works.

    You just need to know that:
    1. You should be lined up with two portals of different colours, and
    2. You need to get hit by the opposite colour beam first, just like the earlier mechanics.


    The details of how it plays out are that... let's say you have the Dark aether effect, and the Light aether beam is lined up with a red portal behind you. You need to stand with blue to your side.

    1. The aether beams fire for the first time and hit the portals at the back of the arena. Light goes into the red portal, Dark goes into the blue portal.

    You got hit by the Light beam. You are now Light-aspected.

    2. The beams re-emerge out of the side portals. Light comes out of the red portal. Dark comes out of the blue portal.

    Because you lined yourself up with the blue portal, you will be hit by the Dark beam as required.

    This will stay predictable regardless of which way the colours are arranged.
    (2)

  8. #78
    Player
    seraf's Avatar
    Join Date
    Aug 2013
    Posts
    389
    Character
    Anrui Mydia
    World
    Hyperion
    Main Class
    Warrior Lv 100
    This game has to have some sort of content that actually pushes the average player to try to better themselves. I wish we had 1 shot mechanics similar to Normal Raids in current Expert Dungeons as well. Once you get to endgame content you should be able to understand all basic mechanics and know your role/job well enough to learn from mistakes after just a few attempts.

    I went into the Edenverse normal raids completely blind and yes I did die to things but after seeing them once or twice I knew exactly what to do. I enjoy these type of fights because even if you know what to do you can still mess up and pay the consequences of failure. Something I wish this game did more in all content not just Raids.
    (0)

  9. #79
    Player
    Elladie's Avatar
    Join Date
    Oct 2012
    Location
    Limsa
    Posts
    488
    Character
    Elai Khatahdyn
    World
    Omega
    Main Class
    Scholar Lv 90
    Quote Originally Posted by seraf View Post
    This game has to have some sort of content that actually pushes the average player to try to better themselves. I wish we had 1 shot mechanics similar to Normal Raids in current Expert Dungeons as well. Once you get to endgame content you should be able to understand all basic mechanics and know your role/job well enough to learn from mistakes after just a few attempts.

    I went into the Edenverse normal raids completely blind and yes I did die to things but after seeing them once or twice I knew exactly what to do. I enjoy these type of fights because even if you know what to do you can still mess up and pay the consequences of failure. Something I wish this game did more in all content not just Raids.
    Mechanics this difficult are fine in optional raids and optional dungeons. Which Eden is. They should not be added to mandatory content (i.e. solo MSQ duties and MSQ dungeons)
    (1)

  10. #80
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by SDaemon View Post
    I think the stress is making it seem like you have less time than you actually do. The few times I've run the fight it gave us plenty of time to figure out portals.
    Pretty much. In my run once we figured out the mechanic I had enough time to type out what color was coming first.

    Having said that, you had to:

    1) Identify what color debuff you had,
    2) Identify which paper color you were getting hit with first (opposite your original debuff color),
    3) Identify what color portal it was going into and
    4) Identify what color portal it was coming out of to be opposite of your NEXT debuff and position yourself accordingly
    5) All of the above while keeping some semblance of DPS uptime on the boss.

    All of this within about a sub 10 second window (I think it's actually closer to about 5s). I can understand why this is frustrating to players. I think the portal mechanic while interesting is can be very frustrating with camera limitations.

    That's asking a LOT for normal, casual raiders.

    However, E7N does make me not want to go in there ever again especially with people who have never done it. If we didn't have a superstar RDM helping the healers with Raises there was NO way we would have beat it.
    (4)
    Last edited by Deceptus; 02-25-2020 at 08:59 AM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

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