No. Crank the difficulty UP if nothing else. Normal raids should take as long as savage to clear, savage should take at least two weeks for hardcore players to clear. Make them work for it.
Ultimate is fine, it already takes months for some.

No. Crank the difficulty UP if nothing else. Normal raids should take as long as savage to clear, savage should take at least two weeks for hardcore players to clear. Make them work for it.
Ultimate is fine, it already takes months for some.


I was more surprised the adds had an enrage took a bit to clear on my alt using df, but overall fun fight for a normal
Last edited by MPK; 02-25-2020 at 04:22 AM.




I'm actually really glad that the normal raids are increasing in difficulty. I don't think that they should be so hard that casual players are SOL in terms of completing them and thus are locked out of the story they offer. Yet striking a balance between 'hey, you're 80 now and should at least know how to dodge and/or pay attention' doesn't seem a step too far.
With that said however I'm never doing E7N as anything but RDM, much like I refused to do E4N as anything but that class. Glad though I am for the increased difficulty it pays to have a rezzbot for when things go pear shaped.




Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]



Very high damage attacks and one-shot reduces the leeway for designers. The end result is slower and more predictable content, thus easier.

I'd have to ask to OP, what was your iLvl when you were doing this raid ? Did you have any Vulnerability debuff stacks on when you took the damage ? Were you full health ?
Because in my case, i did it as iLvl 458 WHM, and i got hit by this attack a couple times, but it never was an instant death, even with Vulnerability 1~2 ... The only time my team wiped on E7 was when we weren't able to kill the adds in time and the boss enraged.
So i am surprised that you were one shot by it.
Actually of all 4 new Eden raids, i think E7 has to be my favorite so far (with E8). It has a couple mechanics that are really cool in my opinion. On the other hand, i thought E5 was way too easy, and E6 too messy to understand what is going on.
Also, i personally don't think "normal difficulty" should equal "first try clear". I am happy to find a bit of challenge even in normal mode.
Another advice i can give you is to not try new raids with randos on the CF right after they came out. Most people don't know how they work yet. Your experience would be more fun if you party up with people from your FC, for instance.




Let me see if I can clear this up.
If you get by the wrong umbral/astral effect with vuln^, it hits you for over 200k damage and causes knockback. Not even a tank will survive it.
If you get by the wrong astral/umbral effect without a vuln^ (this can only happen at the start of the phase), it won't kill you if at near full health, but it still causes the knockback, and can send you off.
When the umbral/astral debuffs are not in effect and you just have to worry about the order of the portals, the attack just hits you for high damage and puts a vuln^ stack on you. Most players will survive this if at full health, and tanks will easily brush it off.
The mechanic is not a true one-shot, but after the boss uses its ultimate and combines both umbral/astral and portal, it's either live or die.

Ah right, that makes sense now. I forgot about the auras. In that sense, OP is right, it is indeed an insta-death mechanic.Let me see if I can clear this up.
If you get by the wrong umbral/astral effect with vuln^, it hits you for over 200k damage and causes knockback. Not even a tank will survive it.
If you get by the wrong astral/umbral effect without a vuln^ (this can only happen at the start of the phase), it won't kill you if at near full health, but it still causes the knockback, and can send you off.
When the umbral/astral debuffs are not in effect and you just have to worry about the order of the portals, the attack just hits you for high damage and puts a vuln^ stack on you. Most players will survive this if at full health, and tanks will easily brush it off.
The mechanic is not a true one-shot, but after the boss uses its ultimate and combines both umbral/astral and portal, it's either live or die.
Nevertheless, i don't think it should be really that frustrating. You basically have to die to it once to realize that you need to stand in front of the birds of the opposite color, and then it's just that + the portal mechanic, that you have already dealt with before as well. The boss gives you plenty of time to react to this specific mechanic and choose the right spot, so as long as you pay attention to it, it should really be no issue.
As i said, i personally enjoy the fact that even in normal mode, the game punishes me for not understanding the mechanics correctly.
If you can just ignore all your mistakes and bruteforce through the encounter with Vulnerability stacks, then it's pretty much like the fight never existed in my opinion.
For instance, i cleared E5 on my first try, with everyone in the party alive, and to be 100% honest i now have absolutely no idea/recollection of what the mechanics actually are. I can't say i really enjoyed the fight since there was no challenge at all.
In that regard, i think E7 is really well-balanced.
But then again that's just my opinion ...
Hiya. Yeah I was at full health with 100k. Item level around 474. I still got killed in one hit with no vul debuffs. I've seen tanks with 140k health get hit and die in one hit and not because of the knockback.
Figure I give everyone an update on how this week went. Much better. When I came home from work and logged in I qued up for all 4. E7 was one shotted but we had an healer who knew the mechanics and was doing an amazing job. The other healer still struggled with the light/dark combined and so did one of the tanks. I got hit by one of the wrong colors cause i spaced out for a second and couldn't remember what color i had to switch to. Other than that all the other mechanics went well.
I'm really grateful for everyone's feedback on the matter and keeping it to a friendly conversation. When I first made this thread I wasn't asking for the mechanic to change but the punishment of it to make it consistent with the first part where there is only white birds flying at you. I'm still not a fan of it being a one shot mechanic if you get hit by the wrong color, but I do understand it better. I may adjust my job and bring my red mage over my dragoon so I can help healers rez for those who still get hit by it.
Thanks again everyone.
I just wanted to say, I have yet to do even E5, so I have no clue how E7 battle even looks, but thanks to all these explainations I feel already kinda comfortable with the mechanic and I'll surely come back here to read them if after watching a video I still didn't get something.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote



