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  1. #1
    Player
    Aurelius2625's Avatar
    Join Date
    Mar 2019
    Posts
    269
    Character
    President Obama
    World
    Adamantoise
    Main Class
    Warrior Lv 100
    No. Crank the difficulty UP if nothing else. Normal raids should take as long as savage to clear, savage should take at least two weeks for hardcore players to clear. Make them work for it.

    Ultimate is fine, it already takes months for some.
    (1)

  2. #2
    Player
    MPK's Avatar
    Join Date
    Mar 2019
    Posts
    995
    Character
    Mirabelle Weaver
    World
    Cactuar
    Main Class
    Summoner Lv 90
    I was more surprised the adds had an enrage took a bit to clear on my alt using df, but overall fun fight for a normal
    (0)
    Last edited by MPK; 02-25-2020 at 04:22 AM.

  3. #3
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    I'm actually really glad that the normal raids are increasing in difficulty. I don't think that they should be so hard that casual players are SOL in terms of completing them and thus are locked out of the story they offer. Yet striking a balance between 'hey, you're 80 now and should at least know how to dodge and/or pay attention' doesn't seem a step too far.

    With that said however I'm never doing E7N as anything but RDM, much like I refused to do E4N as anything but that class. Glad though I am for the increased difficulty it pays to have a rezzbot for when things go pear shaped.
    (4)

  4. #4
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Enla View Post
    With that said however I'm never doing E7N as anything but RDM, much like I refused to do E4N as anything but that class. Glad though I am for the increased difficulty it pays to have a rezzbot for when things go pear shaped.
    And we healers love you for it!
    (1)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  5. #5
    Player
    Genz's Avatar
    Join Date
    Mar 2011
    Posts
    1,039
    Character
    Genz Kawakami
    World
    Louisoix
    Main Class
    White Mage Lv 100
    Very high damage attacks and one-shot reduces the leeway for designers. The end result is slower and more predictable content, thus easier.
    (0)

  6. #6
    Player
    Kraniel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    208
    Character
    Tessa Logrim
    World
    Tonberry
    Main Class
    Astrologian Lv 80
    I'd have to ask to OP, what was your iLvl when you were doing this raid ? Did you have any Vulnerability debuff stacks on when you took the damage ? Were you full health ?

    Because in my case, i did it as iLvl 458 WHM, and i got hit by this attack a couple times, but it never was an instant death, even with Vulnerability 1~2 ... The only time my team wiped on E7 was when we weren't able to kill the adds in time and the boss enraged.
    So i am surprised that you were one shot by it.

    Actually of all 4 new Eden raids, i think E7 has to be my favorite so far (with E8). It has a couple mechanics that are really cool in my opinion. On the other hand, i thought E5 was way too easy, and E6 too messy to understand what is going on.

    Also, i personally don't think "normal difficulty" should equal "first try clear". I am happy to find a bit of challenge even in normal mode.

    Another advice i can give you is to not try new raids with randos on the CF right after they came out. Most people don't know how they work yet. Your experience would be more fun if you party up with people from your FC, for instance.
    (0)

  7. #7
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kraniel View Post
    I'd have to ask to OP, what was your iLvl when you were doing this raid ? Did you have any Vulnerability debuff stacks on when you took the damage ? Were you full health ?.
    Let me see if I can clear this up.

    If you get by the wrong umbral/astral effect with vuln^, it hits you for over 200k damage and causes knockback. Not even a tank will survive it.

    If you get by the wrong astral/umbral effect without a vuln^ (this can only happen at the start of the phase), it won't kill you if at near full health, but it still causes the knockback, and can send you off.

    When the umbral/astral debuffs are not in effect and you just have to worry about the order of the portals, the attack just hits you for high damage and puts a vuln^ stack on you. Most players will survive this if at full health, and tanks will easily brush it off.

    The mechanic is not a true one-shot, but after the boss uses its ultimate and combines both umbral/astral and portal, it's either live or die.
    (2)

  8. #8
    Player
    Kraniel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    208
    Character
    Tessa Logrim
    World
    Tonberry
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Gemina View Post
    Let me see if I can clear this up.

    If you get by the wrong umbral/astral effect with vuln^, it hits you for over 200k damage and causes knockback. Not even a tank will survive it.

    If you get by the wrong astral/umbral effect without a vuln^ (this can only happen at the start of the phase), it won't kill you if at near full health, but it still causes the knockback, and can send you off.

    When the umbral/astral debuffs are not in effect and you just have to worry about the order of the portals, the attack just hits you for high damage and puts a vuln^ stack on you. Most players will survive this if at full health, and tanks will easily brush it off.

    The mechanic is not a true one-shot, but after the boss uses its ultimate and combines both umbral/astral and portal, it's either live or die.
    Ah right, that makes sense now. I forgot about the auras. In that sense, OP is right, it is indeed an insta-death mechanic.
    Nevertheless, i don't think it should be really that frustrating. You basically have to die to it once to realize that you need to stand in front of the birds of the opposite color, and then it's just that + the portal mechanic, that you have already dealt with before as well. The boss gives you plenty of time to react to this specific mechanic and choose the right spot, so as long as you pay attention to it, it should really be no issue.

    As i said, i personally enjoy the fact that even in normal mode, the game punishes me for not understanding the mechanics correctly.
    If you can just ignore all your mistakes and bruteforce through the encounter with Vulnerability stacks, then it's pretty much like the fight never existed in my opinion.

    For instance, i cleared E5 on my first try, with everyone in the party alive, and to be 100% honest i now have absolutely no idea/recollection of what the mechanics actually are. I can't say i really enjoyed the fight since there was no challenge at all.

    In that regard, i think E7 is really well-balanced.
    But then again that's just my opinion ...
    (1)

  9. #9
    Player
    WK74648's Avatar
    Join Date
    Jan 2019
    Posts
    44
    Character
    White Knightt
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Kraniel View Post
    I'd have to ask to OP, what was your iLvl when you were doing this raid ? Did you have any Vulnerability debuff stacks on when you took the damage ? Were you full health ?
    Hiya. Yeah I was at full health with 100k. Item level around 474. I still got killed in one hit with no vul debuffs. I've seen tanks with 140k health get hit and die in one hit and not because of the knockback.

    Figure I give everyone an update on how this week went. Much better. When I came home from work and logged in I qued up for all 4. E7 was one shotted but we had an healer who knew the mechanics and was doing an amazing job. The other healer still struggled with the light/dark combined and so did one of the tanks. I got hit by one of the wrong colors cause i spaced out for a second and couldn't remember what color i had to switch to. Other than that all the other mechanics went well.

    I'm really grateful for everyone's feedback on the matter and keeping it to a friendly conversation. When I first made this thread I wasn't asking for the mechanic to change but the punishment of it to make it consistent with the first part where there is only white birds flying at you. I'm still not a fan of it being a one shot mechanic if you get hit by the wrong color, but I do understand it better. I may adjust my job and bring my red mage over my dragoon so I can help healers rez for those who still get hit by it.

    Thanks again everyone.
    (1)

  10. #10
    Player
    Tlamila's Avatar
    Join Date
    Sep 2013
    Posts
    1,469
    Character
    Ainslie Tinley
    World
    Omega
    Main Class
    Paladin Lv 90
    I just wanted to say, I have yet to do even E5, so I have no clue how E7 battle even looks, but thanks to all these explainations I feel already kinda comfortable with the mechanic and I'll surely come back here to read them if after watching a video I still didn't get something.
    (1)

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