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  1. #1
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,531
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    The thing about this fight is it teaches you what each mechanic does before it combines them.

    First it shows you how the flocks shoot off. So you learn to dodge one pair then the next.
    Then it shows you how portals work, first by placing them in such a way that if you're in the back you're not even hit by them. Portal mechanics aren't technically new though this may be the first time they look like Portal portals and not an Atomos deal.
    Then it brings out the colours, without portals. Showing you how you must be hit by alternating things. Not a new mechanic to fights.
    Finally it combines coloured ones with portals. You know how it all works, just string 'em together.


    It reminds me a lot of the Thordon Ex fight where it starts you off with mechanics one by one before after the half way point it combines them on you.
    It's a really good fight design philosophy making it very easy to learn for even a newcoming raider, while still maintaining its fun to vet players.
    (5)

    http://king.canadane.com

  2. #2
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Canadane View Post
    The thing about this fight is it teaches you what each mechanic does before it combines them.

    First it shows you how the flocks shoot off. So you learn to dodge one pair then the next.
    Then it shows you how portals work, first by placing them in such a way that if you're in the back you're not even hit by them. Portal mechanics aren't technically new though this may be the first time they look like Portal portals and not an Atomos deal.
    Then it brings out the colours, without portals. Showing you how you must be hit by alternating things. Not a new mechanic to fights.
    Finally it combines coloured ones with portals. You know how it all works, just string 'em together.


    It reminds me a lot of the Thordon Ex fight where it starts you off with mechanics one by one before after the half way point it combines them on you.
    It's a really good fight design philosophy making it very easy to learn for even a newcoming raider, while still maintaining its fun to vet players.
    Something I can't quite put my finger on is why it seems like this fight is the only one to do this. A lot of fights have mechanics that overlap in order to increase difficulty. Perhaps it's that this one isn't a AoE dodge dance where you are reactive, but rather forces the player to process several things going on the battlefield in order to determine the safe spot. Another one that is similar is Grand Cross in Orbonne.
    (1)

  3. #3
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    Color mechanics made simple: 1st slide, you stay in line with correct color portal, 2nd slide you stay in line with the other color portal. End of mechanic.
    (0)

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