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  1. #2
    Player
    Nandrolone's Avatar
    Join Date
    Nov 2019
    Posts
    224
    Character
    Kyara Nemura
    World
    Raiden
    Main Class
    Alchemist Lv 90
    Thank you so much for this long awaited thread and the thread to come soon in the future! (Not sure what you mean by point form, but I assume you mean bullet point. If it’s incorrect please let me know and I’ll change it.)

    CHALLENGES:

    • (This suggestion is basically what Caimie suggested in her earlier posts. Which I’m sure her megathread will talk about.) When it comes to certain recipes, make proper and skillful use of crafting CONDITIONS. For example, you may only use Delicate synthesis and Prudent Touch during a Good, and a rapid synthesis or a Byregot’s Blessing during a Excellent. This will make macros not optimal.

    • Make crafting mats require actual effort, time, and grinding so that the value of the end result item becomes higher. You guys have it currently set up, so that the current mats are complete trash, essentially. They hardly require any effort or grind to acquire, which, in turn, makes it to where the final profit of recipes are low, and constantly tanking. Because players are constantly spamming macros and flooding the market with things that require little effort to obtain. Make things require effort again. Like Luminous Fiber that was used to make Ironworks crafting gear.


    • Now, let’s talk Master Book Recipes. These types of starred recipes should absolutely not be as easy as you’ve made them. Maybe make every single recipe in the game easy and not require HQ mats, but for Master recipes, they should require more thought and a bit of skill.

    • Or, if you’d rather not have any Master recipes hard, what you could do, is introduce an entirely different series of Crafter Books, maybe call them “GrandMaster Books”, and have these recipes REQUIRE you to think carefully about each crafting step, taking advantage of conditions. And of course, have these recipes sellable through the marketboard. As you know, vet and/or hardcore crafters like challenges, but also to be rewarded accordingly for said challenges. This is where we talk about challenge rewards next.


    CHALLENGE REWARDS:

    • Vet and hardcore crafters, as you know, like rewards to show off their hard work and skill. What most of us really enjoyed, though don’t admit, is the reward of selling such difficult crafts on the marketboard, and have them sell at high prices. Because those high prices show that these players have done something very special, and as such, should be able to charge for such a desirable item. In other words, high amounts of Gil should be some sort of reward.

    • Other rewards....let’s take a look at Heavensward’s favor gear. They were each a cool glam, but also high stat gear/tools to show others that these crafters mean business, and worked hard for what they have. These could also be a result of the above mentioned “GrandMaster Recipes”. Gil, Gear, Tools, and RNG all benefit crafters, and you know what, there is nothing wrong with that. What DOESNT benefit crafters, are: glamour, mounts, minions, and titles.

    • Now, if these glamours, mounts, minions, and titles were exceptionally difficult, time consuming, took weeks or months to unlock, them yes, you could argue these are adequate rewards for these crafters. But I feel as if these are unnecessary for giving crafters, and gear, tools, Gil are much more efficient and practical.


    Thank you for this thread, Caimie, seriously. Let’s hope sometime during 5.0 - 5.5 or 6.0 they listen and implement what we suggest to them.
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    Last edited by Nandrolone; 02-24-2020 at 09:35 AM.