Quote Originally Posted by HyoMinPark View Post
BRD has always had procs—before the Stormblood rework, it was only Bloodletter/Rain of Death resets at a rate of 50% per critical DoT tick after one gained the River of Blood trait. Small, but it was still there. Honestly, the added procs of Pitch Perfect and Refulgent Arrow in SB made the job more interesting. Especially since they took away a lot of its oGCDs (e.g., Blunt Arrow, [damage-dealing] Repelling Shot, Flaming Arrow) and its buff rotation. Procs made the job more than just “Heavy Shot spam with Iron Jaws every 30 seconds”.

It’s fine if it’s not your taste—but perhaps you should try something that is more of your taste rather than ask for the job to basically be dumbed down even more than it has been in Shadowbringers. Perhaps you should look at MCH—they don’t have RNG or random procs, and I’ve heard that the ShB reworks is actually very good. It’s a physical ranged, like BRD, so perhaps it will be more your style than something like DRG.

Honestly, I think BRD’s RNG may be more apparent with its 40% fixed Repertoire now—and with the fact that sub-60 drops it down to 20% (like, why. Just why. I still don’t understand the reasoning behind that). Since there is no longer any way to manipulate it and increase its generation rate like there was in Stormblood. However, that was the developer’s solution to fix the job’s power creep—something that did need to be addressed last expansion.

I have a solution to all of this proc situation instead of baseing on chance alone how about we get to use our ability without the proc but also have it proc for more damage for example

Red mage I believe it’s verstone it’s totally greyed out only usable when it procs this I simply cannot support why stop ones damage output delete the skills that just isn’t needed just to cover for the greyed out ability that needs a proc to be used replace that removed ability with an ability more useful keep the proc but don’t base it completely on chance the proc could then instead serve for extra damage only however you can still use this ability without the proc this in my brain makes more sense plenty of ways to make use of a proc with chance but make the ability 100% usable without it that is all I ask for maybe SE needs to be more creative here or maybe this proc system is outdated who knows