BRD also has Barrage to force proc their Straight Shot/Refulgent Arrow. Most of the rng jobs have ways to mitigate the rng to allow you to optimize your bursts when you need it.This wouldn’t work because optimally you would always use it with the proc for the higher damage. See: Apex Arrow. It’s always used at full gauge in a single-target situation because it’s more damage. The only time you pop it early is basically if the boss is about to die.
Because that’s how the jobs are designed. If you dislike proc-based jobs, don’t play them. Some of us enjoy jobs like BRD and RDM as they are. All of the RNG jobs have ways of mitigating their RNG—RDM has Acceleration to guarantee procs; BRD has Empyreal Arrow to force proc their Repertoire skills; DNC has Flourish to force-proc all of their Flourished skills.
Procs are what make BRD fun, as you need to react, prioritize, and weave.
Try MCH for a similar experience without procs.
Uh, no? The Acceleration update didn't do much to increase the number of guaranteed procs and it was not the main purpose of it. Rather, the change allows us to guarantee successive procs for buff windows. Sure it gives us 2 additional guaranteed procs per use, but the cool down was also doubled to mostly mitigate this.Red mage in this case I played more recently and have seen the changes they did but before shadowbringers it was just proc But this just enforced my earlier point of procs needing to be improved as it’s outdated what they did with the ability on red mage to ensure 3 procs was a smarter way of handling procs as a whole
Also, a one button system for Red Mage procs would not work since there are two procs that upgrade a single ability and you want to be able cast either one at your choice depending on your needs. And really, the base RDM rotation is 5 buttons with barely any oGCD to weave in at all. It doesn't need simplification by any stretch of the imagination.
Honestly, your suggestion would turn Bard into a one button job and you don't always want to use your proc immediately when it pops (e.g. buff windows) so it takes away that flexibility.
That's why I said mostly mitigated by the cooldown extension, but yes, I downplayed that aspect a bit to make a point that the main purpose and benefit of the change is to force consecutive procs. It frees up Embolden so we don't have to make a choice between selfish Embolden and buff window Embolden.
That's more on Reprise but okThat's why I said mostly mitigated by the cooldown extension, but yes, I downplayed that aspect a bit to make a point that the main purpose and benefit of the change is to force consecutive procs. It frees up Embolden so we don't have to make a choice between selfish Embolden and buff window Embolden.
Isn’t bard still one of the most popular jobs in the game too? With all the rng hasn’t it almost always ranked high in job popularity through the community? They arent going to make that drastic of a change to a job that popular so yea. As others suggested, there’s plenty of non proc based jobs. Try em out you may find one you like.
Except Monk, we actually lost that when they took out Internal Release. The general consensus is that RNG has no place on the job anyway.
Last edited by SpeckledBurd; 02-25-2020 at 06:35 AM.
Guaranteeing 3 procs guarantees that at least some if not all of our burst falls within Embolden when timed to line up with your party's buff windows. How much it lines up with your burst depends on whether it's an early or late buff window, but either way the guaranteed procs pushes our own burst earlier to allow overlap in either case. Before we had to rely on rng to get 100% of the procs to have that happen.
Reprise is used if you can't stand still and would lose a GCD, or in very specific balance overcap situations.
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