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  1. #21
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by HyoMinPark View Post
    This wouldn’t work because optimally you would always use it with the proc for the higher damage. See: Apex Arrow. It’s always used at full gauge in a single-target situation because it’s more damage. The only time you pop it early is basically if the boss is about to die.



    Because that’s how the jobs are designed. If you dislike proc-based jobs, don’t play them. Some of us enjoy jobs like BRD and RDM as they are. All of the RNG jobs have ways of mitigating their RNG—RDM has Acceleration to guarantee procs; BRD has Empyreal Arrow to force proc their Repertoire skills; DNC has Flourish to force-proc all of their Flourished skills.
    BRD also has Barrage to force proc their Straight Shot/Refulgent Arrow. Most of the rng jobs have ways to mitigate the rng to allow you to optimize your bursts when you need it.
    (1)

  2. #22
    Player
    HappyHubris's Avatar
    Join Date
    Jun 2016
    Posts
    426
    Character
    Pocket Hubris
    World
    Leviathan
    Main Class
    Bard Lv 94
    Procs are what make BRD fun, as you need to react, prioritize, and weave.

    Try MCH for a similar experience without procs.
    (2)

  3. #23
    Player Mhaeric's Avatar
    Join Date
    Apr 2012
    Location
    Vancouver, BC
    Posts
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by TReasyLG View Post
    Red mage in this case I played more recently and have seen the changes they did but before shadowbringers it was just proc But this just enforced my earlier point of procs needing to be improved as it’s outdated what they did with the ability on red mage to ensure 3 procs was a smarter way of handling procs as a whole
    Uh, no? The Acceleration update didn't do much to increase the number of guaranteed procs and it was not the main purpose of it. Rather, the change allows us to guarantee successive procs for buff windows. Sure it gives us 2 additional guaranteed procs per use, but the cool down was also doubled to mostly mitigate this.

    Also, a one button system for Red Mage procs would not work since there are two procs that upgrade a single ability and you want to be able cast either one at your choice depending on your needs. And really, the base RDM rotation is 5 buttons with barely any oGCD to weave in at all. It doesn't need simplification by any stretch of the imagination.

    Honestly, your suggestion would turn Bard into a one button job and you don't always want to use your proc immediately when it pops (e.g. buff windows) so it takes away that flexibility.
    (2)

  4. #24
    Player
    Gruntler's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    317
    Character
    Kawaiian Punch
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Mhaeric View Post
    Uh, no? The Acceleration update didn't do much to increase the number of guaranteed procs
    Going from one proc every 35 seconds to 3 procs every 55 seconds is one proc per 6.25 minutes shy of double the procs.
    (0)

  5. #25
    Player Mhaeric's Avatar
    Join Date
    Apr 2012
    Location
    Vancouver, BC
    Posts
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by Gruntler View Post
    Going from one proc every 35 seconds to 3 procs every 55 seconds is one proc per 6.25 minutes shy of double the procs.
    That's why I said mostly mitigated by the cooldown extension, but yes, I downplayed that aspect a bit to make a point that the main purpose and benefit of the change is to force consecutive procs. It frees up Embolden so we don't have to make a choice between selfish Embolden and buff window Embolden.
    (0)

  6. #26
    Player
    Gruntler's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    317
    Character
    Kawaiian Punch
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Mhaeric View Post
    That's why I said mostly mitigated by the cooldown extension, but yes, I downplayed that aspect a bit to make a point that the main purpose and benefit of the change is to force consecutive procs. It frees up Embolden so we don't have to make a choice between selfish Embolden and buff window Embolden.
    That's more on Reprise but ok
    (0)

  7. #27
    Player
    Darkpaw's Avatar
    Join Date
    Apr 2018
    Location
    Ul Dah
    Posts
    470
    Character
    Akio Foxx
    World
    Siren
    Main Class
    Machinist Lv 100
    Isn’t bard still one of the most popular jobs in the game too? With all the rng hasn’t it almost always ranked high in job popularity through the community? They arent going to make that drastic of a change to a job that popular so yea. As others suggested, there’s plenty of non proc based jobs. Try em out you may find one you like.
    (0)

  8. #28
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Brandedblade View Post
    BRD also has Barrage to force proc their Straight Shot/Refulgent Arrow. Most of the rng jobs have ways to mitigate the rng to allow you to optimize your bursts when you need it.
    Except Monk, we actually lost that when they took out Internal Release. The general consensus is that RNG has no place on the job anyway.
    (1)
    Last edited by SpeckledBurd; 02-25-2020 at 06:35 AM.

  9. #29
    Player Mhaeric's Avatar
    Join Date
    Apr 2012
    Location
    Vancouver, BC
    Posts
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by Gruntler View Post
    That's more on Reprise but ok
    Guaranteeing 3 procs guarantees that at least some if not all of our burst falls within Embolden when timed to line up with your party's buff windows. How much it lines up with your burst depends on whether it's an early or late buff window, but either way the guaranteed procs pushes our own burst earlier to allow overlap in either case. Before we had to rely on rng to get 100% of the procs to have that happen.

    Reprise is used if you can't stand still and would lose a GCD, or in very specific balance overcap situations.
    (0)

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