It's honestly about time we raised the bar on normal content. :T





It's honestly about time we raised the bar on normal content. :T

I haven't done EX, but normal was fine. We wiped once because most of the team died on the quicksand and we didn't recover in time for the double stack. After that we took a sec to arrange things and cleared it on our second attempt. We just kind of stumbled through the second half of the fight.
It didn't seem too bad. I'm sure it will be even easier once people start putting out guides.
By saying SE has not done X, you discredit all the other games under Square Enix, and to that extent Square Soft's belt. You should be considering the XIV developers specifically, and- you are stating opinion as fact.I haven't done this fight yet (and maybe I won't since I have no ambition to do any PvE in FFXIV anymore) but what I personally find the most annoying is the length and linearity of the encounters with insta wipe mechanics coming late in the fight after long sequences of just visually impressive tediousness and even boss immune transitions or narrative intermissions with very boring adds and mechanics.
SE has not ever mastered the art of cyclic PvE design well.
When people say SE can't make good boss fights (a broad term here for the sake of debate), they are saying TWEWY, every FF ever, Kingdom Hearts and all their other major franchises do not have good boss fights.
Specificity is important.
You saying you're bored is a you problem, not XIV's. That's your personal taste and sure, people may agree with you. But it's still a personal gripe, not factual. And clearly there's something keeping you subbed otherwise you wouldn't be able to post on the forums.
I like fights that force people to learn how to git gud. They're healthy for the game
Ruby was the best trial since Shinryu honestly. Finally some good, fresh mechanics with lots of overlap to pay attention to. Trials have been hella disappointing for majority of SB and SHB so far, but this was a really nice surprise. The enrage in EX was oddly lenient, but that's probably good for this difficulty - it'll make for a better learning transition for people who'd like to start savage.
Idk what does op mean with having to watch guides - done both normal and EX blind from start to finish and it's been a blast to go through. Of course you'll need to see one before tackling it with randoms later on, but that's standard practice for any party finder content.
Eden normal was also pretty great, hopefully savage holds up as well. I didn't like majority of SHB content until now, but seems this patch might be turning things around.
I kinda stopped doing the extreme fights in pf these days due to people lacking any patience. It just seemed like people would get upset and would leave after two wipes, and this would consistently happen between extreme groups, so now I stick to savage which feels like people stick around longer because they actually care more about savage over extreme?
They need to make standard stuff like dungeons and trials harder so when people join savage they have some idea of how stuff works and have a mindset going in that learning is required, because previous content has been establishing that mindset. It would make pf life easier for everyone I think.![]()
The fight is actually fine, i could not try ex yet, but i just wished before it there was a solo trial of the same level, locking ppl from it if they are too bad >_>
usually after a rather short time there a mostly groups that demand you to watch a guide, even if you open your own one it would not feel as without guide ppl feel like wasting their time...Idk what does op mean with having to watch guides - done both normal and EX blind from start to finish and it's been a blast to go through. Of course you'll need to see one before tackling it with randoms later on, but that's standard practice for any party finder content.
Last edited by Kuroka; 02-20-2020 at 09:25 AM.
The ex fight is pretty simple and punishing if you’re to greedy. In all honesty, the second phase is way easier to handle than the first. The checkpoint for the second phase is a nice touch..coming from hades which was long as hell.
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