Quote Originally Posted by technole View Post
Found a person who probably never sets makers in hard content.

T9 Savage and UCoB have the dragons that are never in the same clock position at-least twice in the phase. Someone looks on how they positioned and puts up markers for the safe bait areas.

A6 Savage, just one long gauntlet fight. That fight is in-combat the whole time despite killing one robot and going up the stairs to fight the next robot. The change screws that fight, and any future ones with that design. You really needed to set new markers for Vortexer the most for the ice and lightning stack drops.
Those are both before my time and I haven't had an opportunity to go back and revisit those yet.
But in my experience, if you have multiple phases or potential markers you need, then you simply place those markers at the start.
We now have two extra markers to allow you to plan for those eventualities. E.g. either marker 3 or marker 4 will be safe, someone calls out which one at the time.