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  1. #1
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Espritduo View Post
    The massive buff to Innovation, the removal of the 3000 Control buff cap, as well as the change to the difficulty penalty for doing higher level recipes (which is what starred recipes are) and the reduction of quality requirements across the board will likely make crafting significantly easier than before. Ingenuity wasn't removed so much as its underlying reason for existing was nerfed (lowering recipe levels) and its effects rolled into Innovation/Veneration. Just more simplifying of the crafting system, for better or worse.
    I didn't notice that they lowered the difficulty on higher level recipes. Ok, so it definitely won't be that bad. Really surprised they did that, though. I wonder what kind of mechanics the Ishgard recipes will have to actually make us have to think about what we're crafting. It would have to be significant to make them difficult and more than just increasing difficulty to unreachable levels.
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  2. #2
    Player
    Kytrin's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    673
    Character
    K'rina Sato
    World
    Jenova
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Ryaz View Post
    I didn't notice that they lowered the difficulty on higher level recipes. Ok, so it definitely won't be that bad. Really surprised they did that, though. I wonder what kind of mechanics the Ishgard recipes will have to actually make us have to think about what we're crafting. It would have to be significant to make them difficult and more than just increasing difficulty to unreachable levels.
    We'll have to see of course, but my personal theory is that we'll be crafting less for brute force completion, and more for getting certain conditions to proc. Once they proc then we use the relevant skill to complete quality or synthesis. Or perhaps the proc itself does something. That's honestly the only reason I can think of for them to add more conditions besides poor, normal, good, and excellent.
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