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  1. #1
    Player
    Malmstrom's Avatar
    Join Date
    Nov 2015
    Posts
    375
    Character
    Furious Dream
    World
    Zalera
    Main Class
    Gunbreaker Lv 90
    There's always going to be the problem of "as long as there is a card that increases damage the most, it will be the best card and all other cards will be meh if not terrible." You have utility cards here, which is great and fine, but people will still choose / fish for the damage cards instead.

    If people really want utility cards AND damage cards, then maybe it would work if there were two separate Draw skills for them that don't share a cooldown with each other or anything else.

    nb4Mitsuki
    (0)

  2. #2
    Player
    Alicia_Fletcher's Avatar
    Join Date
    Oct 2019
    Location
    Ul'dah
    Posts
    4
    Character
    Athena Morrighan
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Malmstrom View Post
    There's always going to be the problem of "as long as there is a card that increases damage the most, it will be the best card and all other cards will be meh if not terrible." You have utility cards here, which is great and fine, but people will still choose / fish for the damage cards instead.

    If people really want utility cards AND damage cards, then maybe it would work if there were two separate Draw skills for them that don't share a cooldown with each other or anything else.

    nb4Mitsuki
    Correct me if I’m wrong, but I’m under the impression that you missed the part of each card being an individual ogcd. There should be no need to sacrifice a card to redraw for a utility card. This system does away with the draw mechanic.

    But, I completely agree with the consensus that many will choose damage cards over utility cards. That is why each card being an individual ogcd would help with that. That way, if the situation calls for it, a utility card can be used without losing the damage cards. The utility cards are there and available for use at the player’s discretion.
    (2)

  3. #3
    Player
    Malmstrom's Avatar
    Join Date
    Nov 2015
    Posts
    375
    Character
    Furious Dream
    World
    Zalera
    Main Class
    Gunbreaker Lv 90
    Mm, yes, I think I missed or misunderstood that part.

    There would still have to be some limiting factor to letting you rapid-fire the cards all at once or something, I think. Especially your Ewer effect, since you could in theory blow all your cards and then Ewer yourself and do it again.

    Assuming I'm understanding half of it right, at least.
    (0)

  4. #4
    Player
    Alicia_Fletcher's Avatar
    Join Date
    Oct 2019
    Location
    Ul'dah
    Posts
    4
    Character
    Athena Morrighan
    World
    Coeurl
    Main Class
    Machinist Lv 80
    I hadn’t thought about the limiting factor. I guess a more balanced approach would be to have a 30 second cooldown for the type of card used. So, if I were to use Balance to boost Melee damage, that puts the other two damage card types on the same cooldown timer while leaving the utility cards available. Likewise, using Bole for damage mitigation will put the utility cards on cooldown while leaving the damage cards available still. Since you could theoretically give a tank their invuln every 30 seconds with this, a way to balance Ewer would be to have it has its own cooldown, I guess. Similar to Hallowed Ground’s cooldown possibly. With this in mind, an astrologian shouldn’t be able to rapid-fire cards and it would make the player choose the best card for the situation.

    Do I want to help the tank with two vuln stacks mitigate with Bole, or use Spire to extend the melee dps’s enhanced card (from the ogcd buff that doubles the potency of a card).
    (1)

  5. #5
    Player
    YusiKha's Avatar
    Join Date
    May 2019
    Location
    Azim Steppe
    Posts
    301
    Character
    Lost Skywatcher
    World
    Odin
    Main Class
    Sage Lv 90
    Quote Originally Posted by Alicia_Fletcher View Post
    Do I want to help the tank with two vuln stacks mitigate with Bole, or use Spire to extend the melee dps’s enhanced card (from the ogcd buff that doubles the potency of a card).
    No, no. Bad idea. You can't have mitigation and DPS competing for the same spot. Give all cards, like, a 90s cooldown or something, so that competition doesn't happen.
    (1)