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  1. #41
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    I cant find myself landing 5x bw on anything higher than 2.38 sec.
    Its the best sks to have on drk, i use same on my war because it leaves the gap for small mistakes.
    (0)

  2. #42
    Player
    Lucy_Pyre's Avatar
    Join Date
    Feb 2020
    Posts
    342
    Character
    Lucy Pyre
    World
    Faerie
    Main Class
    Warrior Lv 100
    I've tested every SkS between 2.38 and 2.50, and the highest I'm personally able to hit all 5 BW on is 2.42 (with clear consistency) but the timing on the weave is too tight for my liking, and I would presume most others.
    (0)

  3. #43
    Player
    Malmstrom's Avatar
    Join Date
    Nov 2015
    Posts
    375
    Character
    Furious Dream
    World
    Zalera
    Main Class
    Gunbreaker Lv 90
    Go nuts and meld Tenacity / Skill Speed!

    2.38? Pshaw! Get that baby down to 2.3 or lower! Be tanky! Be fast! Have fun!

    >.>
    (0)

  4. #44
    Player
    Hierro's Avatar
    Join Date
    Oct 2015
    Posts
    722
    Character
    Ziero Rehw-bidit
    World
    Malboro
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Lucy_Pyre View Post
    No, BW does not need a buff. Does it have a very very slightly shorter than advertised duration? Yes. Does that warrant any sort of buff in the job's current state? No.
    Since when were you under the impression a BW buff would change the job's current state?

    If you notice, a good chunk of top DRK players are from JP datacenters. No surprise, Japan is a small nation and ping would not obstruct anyone from enjoying a 2.43 GCD. Giving them a true 10 second buff isn't going to magically increase their performance. 10 true seconds isn't going to change the current balance of the tanks, nor will it shift it even slightly. Instead, it would smooth out the inconsistencies of any player that lives more than a few hundred miles from the where the servers are housed. A player from Ohio should be allowed to feel what it's like to play with a slower GCD if desired just like a player from Japan. There is an unfairness when we can land 5 GCDs with delirium, but not with BW. Both are 10 seconds, are they not?



    "Then just use a 2.38 G-" We were advertised a 10 second timer, but that's not what we're given and you've acknowledged it yourself. That should be more than enough to warrant a buff.
    (0)

  5. #45
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Malmstrom View Post
    Go nuts and meld Tenacity / Skill Speed!
    2.38? Pshaw! Get that baby down to 2.3 or lower! Be tanky! Be fast! Have fun!
    >.>
    I could guarantee you a drk messing up his BW and hitting 4 only will deal a lot less dps than drk who decided to meld sks.
    (0)

  6. #46
    Player
    Lucy_Pyre's Avatar
    Join Date
    Feb 2020
    Posts
    342
    Character
    Lucy Pyre
    World
    Faerie
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Hierro View Post
    Since when were you under the impression a BW buff would change the job's current state?

    If you notice, a good chunk of top DRK players are from JP datacenters. No surprise, Japan is a small nation and ping would not obstruct anyone from enjoying a 2.43 GCD. Giving them a true 10 second buff isn't going to magically increase their performance. 10 true seconds isn't going to change the current balance of the tanks, nor will it shift it even slightly. Instead, it would smooth out the inconsistencies of any player that lives more than a few hundred miles from the where the servers are housed. A player from Ohio should be allowed to feel what it's like to play with a slower GCD if desired just like a player from Japan. There is an unfairness when we can land 5 GCDs with delirium, but not with BW. Both are 10 seconds, are they not?



    "Then just use a 2.38 G-" We were advertised a 10 second timer, but that's not what we're given and you've acknowledged it yourself. That should be more than enough to warrant a buff.
    It IS a 10 second timer though, Blood Weapon's "true" timer is about 9.9-10.1 seconds long. It's Delirium that's the outlier here, as it lasts for much closer to 11 seconds than the 10 that it's advertised, and this is why you can land all 5 GCDs under it at even 2.50 GCD, because Delirium's timer is the misleading one. Blood Weapon lasts for as long as it is intended to last and, as such, the skill is functioning entirely as intended and should not receive any changes whatsoever. If you can't land all 5 GCDs then add extra SkS. Every other job that has a buff window where they want to hit X number of GCDs under it has to do this, Dark Knight is not special and should not be exempt from this global job design style.
    (0)

  7. #47
    Player
    jetfire117's Avatar
    Join Date
    May 2019
    Posts
    109
    Character
    Rujhezia Zima
    World
    Jenova
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Lucy_Pyre View Post
    snip
    Delirium lasts for as long as it intended to last, as such, the skill is functioning entirely as intended and should not receive an changes whatsoever. Blood weapon timer is actually 9 seconds while it advertises 10 seconds, and the only way to gain back that second is to go out of your way and add sks. Go play the other tanks and see how their buff windows are a second more than advertised or give you enough time to fit everything. We shouldn't need to go out of our way to mess around with the gcd in order to get what we're supposed to get out of blood weapon, that's the problem. People have a beef with current blood weapon because it was fine as it was with its weaponsks buff, now we have to deal with this issue (obviously it's not THAT big of a deal, but it's still annoying when no other tank job has this issue with its CDs). Obviously the combat team agrees with your opinion since they just don't care to address these concerns, I would get over it if they said bloodweapon was "working as intended".
    (0)

  8. #48
    Player
    PeacefulEdge's Avatar
    Join Date
    Jul 2019
    Posts
    52
    Character
    Cainhurst Alviritria
    World
    Louisoix
    Main Class
    Paladin Lv 80
    Delirium, Inner Release and Blood Weapon are windows of 5 gcd duration and delirium copied IR timing, so there is really no reason to give bw a shorter duration instead of just giving it too the same duration as IR, i mean, i can only thing of a reason not to...

    Has anyone tried melding all SkS viii and seeing if it could lead to 6 bw gcd if the window was as long as IR or delirium?

    For Funssies
    (0)

  9. #49
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Delirium is longer than 10 seconds, where BW is exactly 10 seconds.
    (1)

  10. #50
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    The other burst damage buffs like Delirium and Inner Release have a functional duration of 10s or whatever their advertised duration is. The only reason it at times seems like more, or less, is because of the way things like this tend to be coded in online games, particularly MMOs.

    There is often a slight delay between activation of the ability, and applying the buff and starting the timer. This is intentionally done to to help meter the pace of the processing of actions on the server to better fit within the technical limitations of the game by having all actions have an encoded initial "dead zone" after their activation where no other action will register. In fact, the perceived "animation-lock" that is often referenced is likely just how much of the animation manages to play-out during the encoded action lock-out time and is probably not specific or tied to the animation itself. The animation and the delayed application of the buff basically just compensate and help cover up the encoded lock for combat actions, which means if you start counting from when you physically press the button you will likely end up perceiving something just over the advertised duration.

    Second is what triggers or states are being looked for and this is likely the one that is causing the disparity between Blood Weapon and Delirium.
    Delirium and Inner Release do their state check against the buff at the very beginning of the process of the server registering an attempted use of your Blood/Rage/whatever ability. You press the button, telling the server you want this ability to be used and it sees if you can by running some state checks like "are you off the GCD?", "do you have a buff like Delirium active that nullifies cost?", "do you have enough resources to use this ability?". If all the necessary checks are passed, your attack goes out.
    Blood Weapon on the other hand does its check at the very end since the check is triggered by whether or not the attacks within the buff window successfully landed. So instead of the check happening at the very beginning, like with Delirium, it happens at the end after all the other checks, such as "can this attack go out?", "did it hit anything?" and seemingly even after the calculation of how much damage is done, basically tacking on a check after all of that for "was Blood Weapon active? if so give resources", being the last thing to be calculated in that entire process.
    Normally the difference between being one of the first things to be determined in such a process versus the last would be virtually indistinguishable since such processes run so fast, however when we are dealing with small fractions of seconds like we are here, 0.1s could be the difference between an ability falling just within a buff window like with Delirium or just outside of it like with Blood Weapon.

    Then on top of that there is of course the differing levels of ping that people will have, particularly in a country as spread out and with such varying internet infrastructure as the US, which will just exacerbate the issue.

    Now it is entirely possible that they behind the scenes intentionally put different durations for the abilities, but to me that seems unlikely since this issue has been brought up regularly for a while now and if it was as simple as just changing a single num value it would have been easily done already. I have a pretty strong feeling that it is a more complicated issue and is likely the one that I outlined above.
    (0)
    Last edited by TouchandFeel; 02-13-2020 at 05:30 AM.

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