I definetely want with 6.0 a 4th healer and 4th ranged dps or mage


Voting for Necromancer as Melee Healer using scythes and Hunter as ranged dps using crossbows.

The point with healers is, that they need to fix together with a 4th healer the sub roles of the healers, while making sure, that they can fullfill all the task of being the main healer properly and to do that in certain content means, that healers need to be able to perform to a certain extent all the same effects with their spells,which is the reason whY many people think that healer jobs play too similar? The problem is, if they get too unsimilar, then will healers that are too uneffective not get played and players kicked, if they play the wrong healer job.

Each healer as to be kind of unique in its kind of sub role, while ensuring, that they are equally potent at doing their main tasks, thats not easy to design without potencially unbalancing them for the sake of their individual sub roles with that healers stand out from each other