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  1. #21
    Player
    knite23's Avatar
    Join Date
    Nov 2011
    Posts
    188
    Character
    Sykotic Knite
    World
    Balmung
    Main Class
    Archer Lv 60
    Quote Originally Posted by Majidah View Post
    Seriously. I timed out with my party several times already even breaking it's horn.

    Setup:

    gld, 2 con, bunch of lnc and mrd.

    If you're going to "balance" our classes please "balance" the bosses.

    And by balance I mean nerf.

    sounds like yall are just bad or you should get a thrm, archer or pug in your party
    (0)

  2. #22
    Player
    MeeYow's Avatar
    Join Date
    Jan 2012
    Location
    Windurst
    Posts
    171
    Character
    Mee Yow
    World
    Ragnarok
    Main Class
    Paladin Lv 60
    I have done speed ( < 10min ) runs with all kinds of class setups, pugs, mrds, did a 13 min win the other day with 2 GLA (1 THM) cause our tank d/cd at the start of the fight.

    Honestly the only way I can ever see people timing out on this fight is if people don't do their research and it becomes a perpetual raise cycle.

    How much time do your DD spend hitting Ifrit and how much time do they spend on the floor.
    (0)

  3. #23
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    Quote Originally Posted by Majidah View Post
    Correction.

    The classes while playable are considerably weaker while ifrit is as strong as it was before. I am not asking for the classes to be tweaked, but for ifrit.
    Ifrit is hard, but when you get the hang of it, it becomes much more easy and you can adapt to situational changes faster. The key truly lies in the hands of the tank and the two healers.
    If I was on your server, I would gladly join you and help you win the fight (only to get no totem or weapon, because the drops ARE insanely stupidly low).

    Even the priority of the DD is the keep the conjurers and the tank alive when things turn out bad. How many times have I tossed a cure to help the nearby conjurer, it saved the day too. One time we were even down to only 3 DDs left alive! One kited Ifrit and we started raising the conjurers... we won the fight.

    Then, just don't die and deal as much damage as you can.
    I play as an archer by the way.
    (0)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  4. #24
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Majidah View Post
    Correction.

    The classes while playable are considerably weaker while ifrit is as strong as it was before. I am not asking for the classes to be tweaked, but for ifrit.
    id say its player fault since i have gotten plenty of wins since patch. make sure theyre landing those combos.
    (0)

  5. #25
    Player

    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    24
    This is our LS's most recent Ifrit run; with 1 GLA, 2CNJ, 5THM.

    http://www.youtube.com/watch?v=kV-gdAfDL7o

    Although granted that it's still class stacking- kill speed is still just slightly slower than pre-1.20 with LNCs. The fight iteself hasn't changed, it's how people need to play now.

    The benefit of having all DDs as ranged attackers is that it gives the GLA space to solo combos freely- significantly pushing up damage as well as hate. Aegis Boon and Second Wind isn't used for healing; it's used solely for hate generation. It's the tanks job to keep hate, and the CNJs job to keep tank alive. Our GLA here was also using select pieces of DD gear instead of tank gear along with DD abilities like Blood for Blood.

    If the tank is doing his job right, hate is a non-issue for us. You can see me starting my thunder as soon as the GLA uses sentinel to start the fight: i.e) I'm casting before tank has even engaged Ifrit.

    I also took every opportunity Ifrit WSs to cast thunder-> thundara; there wasn't a single time I waited for MP. Ifrit only dashed twice in this run too, once which was during nails; MP is a non-issue here, even if most of the THMs are standing in the 'melee' spot and running in and out of dash/eruptions rather than in the mage spot where you have the edge of recovering more MP- and I still found MP to sanguine rite everyone, and continue nuking after Hellfire.

    A few people were new to the fight also; you can see a fira being cast in there. Lol.

    Also, inb4omgthrewblade.
    (3)

  6. #26
    Player

    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    3
    From what I see while tanking, GLA is still overpowered for this fight. Excessive hate generation, DD comparable to an above-average THM and near infinite MP with Sanguine if used.

    CNJs have enough MP to cure and do a bit of nuking.

    The boss doesn't need to be balanced. It's the server lag in the Ifrit arena that needs to be fixed.
    (2)

  7. #27
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Ifrit is easy once you learn how to get away from cracks your fine the issue here is you need two good healers who can heal the tank and get out of cracks also good tank who wont die fast and know how to hold hate the Dps have to know how to get out of the way also but beside that i done ifrit over 20+ even had 2-3 people dead for over 60% of the fight when he jump up you have more then enough time to get people up and stoneskin and heal up.

    It took my linkshell a few weeks to get use to it but now it's a walk in the park
    (0)
    Last edited by Zenaku; 01-25-2012 at 10:44 AM.
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  8. #28
    Player

    Join Date
    Jan 2012
    Location
    Limsa
    Posts
    30
    Quote Originally Posted by Zenaku View Post
    Ifrit is easy once you learn how to get away from cracks your fine the issue here is you need two good healers who can heal the tank and get out of cracks also good tank who wont die fast and know how to hold hate the Dps have to know how to get out of the way also but beside that i done ifrit over 20+ even had 2-3 people dead for over 60% of the fight when he jump up you have more then enough time to get people up and stoneskin and heal up.

    It took my linkshell a few weeks to get use to it but now it's a walk in the park
    This. If you're PT can't dodge Eruptions, you're screwed. If your tank can't hold hate, you're screwed. Healers don't have to be stellar, but if they keep dying from Eruptions then you're screwed.
    (0)

  9. #29
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Last night we did GLA, 2 CNJ, 3 LNC, 2 THM and we were killing Ifrit pretty fast. Next time we do a run, I'm gonna switch to MRD.

    The thing is you DON'T need class stacking, but some people just choose that specific class. As long as we get 2 CNJ's and a GLA, we pretty much don't care what your other class is as long as you can avoid eruptions and plumes. I honestly think with the recent change to abilities, Ifrit is more welcomed to all classes since CNJ's have very good mp controlling abilities and can heal and buff the melees.
    (1)

  10. #30
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,351
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Majidah View Post
    Seriously. I timed out with my party several times already even breaking it's horn.

    Setup:

    gld, 2 con, bunch of lnc and mrd.

    If you're going to "balance" our classes please "balance" the bosses.

    And by balance I mean nerf.
    Sounds like your dd just need to learn how to make the best use of their combos. I have been in an all lnc group since the update and it does take longer but its not impossible. Thm burns are def the fastest way to take him down now but there really dont need to be any changes made to the fight from the dev side, just from the player side.
    (0)

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