Page 10 of 101 FirstFirst ... 8 9 10 11 12 20 60 ... LastLast
Results 91 to 100 of 1008
  1. #91
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Lucana Wyght
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by SpeckledBurd View Post
    The biggest gain is that the battle team doesn't need to develop 1-3 gimmicks for a new job to distinguish it from the existing jobs and 20-30 new actions for a new job that also get added to the pool of things that needed to be balanced which can be reattributed to designing new jobs. Other stuff they wouldn't have to do like weapon design for around 20 levels of weapons (based on GNB/DNC), 10 levels of job quest writing, and probably some other stuff I'm not thinking of isn't really time gained so much as additional work they have to do on top of what they have to do for existing jobs.

    You can't really guarantee that they'd be even be doing that much moving forward for new jobs either based on what GNB/DNC got this expansion. Gunbreaker and Dancer only got new weapons for the Stormblood leveling dungeons, Alphascape, leveling crafted gear, and for Palace of the dead. They didn't get UCOB or UWU ultimate weapons, weapons for the pre-Shadowbringers Primals, they only got two tiers of Stormblood tomestone weapons, and other than Alphascape none of the previous raid tiers had weapons added.
    Also pvp (stormblood) and shire weapons, and I 'think' blacksmith only lvl 50 weapons? Would have to double check that last one in game.

    But yeah I wouldn't expect every gap to be filled in for new jobs, just the critical ones.
    (0)

  2. #92
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    I vote for chemist healer and a new caster !
    (2)

  3. #93
    Player
    VenKitsune's Avatar
    Join Date
    Aug 2015
    Posts
    461
    Character
    Ven Diclonius
    World
    Cerberus
    Main Class
    Dark Knight Lv 90
    Im personally looking forwards to the possibility of a Melee healer. So ranged healing abilities, but its dps skills are melee attacks, that kinda thing.
    I barely even play healer but the idea is interesting enough for me to have a bit of hope they might do something like that.
    Otherwise, i'm actually hoping for another tank. I personally see there being 5 tanks, 5 healers, and 5 of each dps type by the end of the last expansion, its clear there is going to be atleast several more expansions if the game keeps going like this, they've already said that 6.0 is in the works.
    (1)
    2.0 Veteran from 2013. Just looking to be helpful. DRK is Love, DRK is life.

    (Ignore the levels on my character card, the tool i used to make it hasn't been updated for 4.0)

  4. #94
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,991
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by VenKitsune View Post
    Im personally looking forwards to the possibility of a Melee healer. So ranged healing abilities, but its dps skills are melee attacks, that kinda thing.
    Not sure if I like or dislike that it'd basically force a 3-Ranged comp in many fights that tend to have mechanics aimed cleanly at 4 ranged (including all other healers) and 4 melee (including tanks) each.

    If melee-high were dominant outside of those fights that force 4-4, I'd probably like it for its balancing force. If not, I'd probably consider it an irritant.
    (0)

  5. #95
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,991
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Predictions: a WHM/SCH hybrid and a 2nd Maiming or Scouting class which functions like a MNK/DRG hybrid.

    Hopes: allowance for actual hybrids down the line, a real DoM Blue Mage and its real DoW Maiming partner in Morpher, and a new healer -- as distinct of one as possible to give some precedent by which to diversify the existing healers.
    (1)

  6. #96
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    My picks are; Mystic Knight, Chemist and Geomancer, one of a few different set ups.

    So potentially:
    Mystic Knight as a melee dps, and Chemist as a healer
    Mystic Knight as a melee dps, and Geomancer as a healer
    Chemist as a healer, and Geomancer as a caster dps.

    Specifically I'm picturing Mystic Knight as a hammer-wielding, maiming gear job, as Hammers have been used as a hybrid physical/magic weapon in the past, we don't ave hammers yet, and then there's Gaia, our new hammer wielding NPC.
    (2)

  7. #97
    Player
    Cetek14's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    385
    Character
    Claire Oreiro
    World
    Lich
    Main Class
    Red Mage Lv 90
    I'm hoping for Gunner physical ranged dps, but logic says next dps is caster.
    (0)

  8. #98
    Player
    3ureka's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    51
    Character
    T'kala Moonlithe
    World
    Jenova
    Main Class
    Monk Lv 80
    As far as I know, PLD and DRK are the only melee jobs that use MP, right? Are there any other jobs in the FF universe that's melee but uses magic/MP? (I've only ever played XIV, Crisis Core, and Dirge of Cerberus)

    EDIT: Although I haven't played RDM, from what I've seen I think it's fair to say that they can't really be considered a melee class. They don't have to worry about sticking to the boss 24/7.
    (0)

  9. #99
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by 3ureka View Post
    As far as I know, PLD and DRK are the only melee jobs that use MP, right? Are there any other jobs in the FF universe that's melee but uses magic/MP? (I've only ever played XIV, Crisis Core, and Dirge of Cerberus)

    EDIT: Although I haven't played RDM, from what I've seen I think it's fair to say that they can't really be considered a melee class. They don't have to worry about sticking to the boss 24/7.
    It varies between games. The earlier turn-based entries had limited mechanical differentiation between jobs largely based on equipment and spells they could use. The FF1 Ninja, for instance, could use low-level black magic to shore up their offense and exploit enemy weaknesses, but were predominantly weapon-oriented.

    Beyond that, more recent entries have dipped away from clearly defining most characters as one job or other (FF6-10, 13 and 15, for instance), though some use archetypal cues like Summoner or Black Mage. As such their toolkits aren't always defined.

    That being said, there are melee archetypes that use magic, such as the Spellblade/Rune Fencer/Mystic Knight/etc. (multiple names for, essentially, the same job), a job that focuses on enchanting their weapons with the spells they learn in order to inflict status ailments or deal elemental damage.
    (3)

  10. #100
    Player
    jon041065's Avatar
    Join Date
    Aug 2013
    Posts
    399
    Character
    Amson Beoulve
    World
    Jenova
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Archwizard View Post
    That being said, there are melee archetypes that use magic, such as the Spellblade/Rune Fencer/Mystic Knight/etc. (multiple names for, essentially, the same job), a job that focuses on enchanting their weapons with the spells they learn in order to inflict status ailments or deal elemental damage.
    Still hoping for a job like this in the 6.0 expac. I had hoped blu would be when we got a "battlemage" archetype but that didn't happen.

    And before people say rdm is that, we are talking about a melee job that focuses on buffs for itself or debuffing enemies that also has MP management.
    (1)

Page 10 of 101 FirstFirst ... 8 9 10 11 12 20 60 ... LastLast