Quote Originally Posted by Derio View Post
Honestly I wouldnt be surprised if the next expansion did only 1 job and it be healer. The real question is how many assets are freed when they dont have to work on new jobs for an expansion? From HW to SB it was mostly QoL.
The biggest gain is that the battle team doesn't need to develop 1-3 gimmicks for a new job to distinguish it from the existing jobs and 20-30 new actions for a new job that also get added to the pool of things that needed to be balanced which can be reattributed to designing new jobs. Other stuff they wouldn't have to do like weapon design for around 20 levels of weapons (based on GNB/DNC), 10 levels of job quest writing, and probably some other stuff I'm not thinking of isn't really time gained so much as additional work they have to do on top of what they have to do for existing jobs.
Quote Originally Posted by Kabooa View Post
One artifact armor, one relic weapon line, 6 or so primal weapons, 3 raid weapons, as of now 3 ultimate weapons, potentially 20+ previous primal weapons, 2-3 basic "leveling" weapons, 3 top end crafted weapons, 2-3 dungeon unique weapon models...
You can't really guarantee that they'd be even be doing that much moving forward for new jobs either based on what GNB/DNC got this expansion. Gunbreaker and Dancer only got new weapons for the Stormblood leveling dungeons, Alphascape, leveling crafted gear, and for Palace of the dead. They didn't get UCOB or UWU ultimate weapons, weapons for the pre-Shadowbringers Primals, they only got two tiers of Stormblood tomestone weapons, and other than Alphascape none of the previous raid tiers had weapons added.