Results -9 to 0 of 185

Threaded View

  1. #10
    Player
    MitsukiKimura's Avatar
    Join Date
    Aug 2019
    Location
    Malboro
    Posts
    662
    Character
    Mitsuki Akiyumi
    World
    Malboro
    Main Class
    Reaper Lv 100
    Quote Originally Posted by AdamFyi View Post
    Actually, with all the changes made in ShB, Haste buffs would massively throw off rotation timings for a lot of jobs which is why external Haste buffs are pretty much non-existent now. As an example, it would basically be the difference between throwing off your rotation to get the last three ticks of a Drg’s Chaos Thrust, or being forced to clip the dot early and losing three ticks worth of potency. From my limited knowledge, BLM also has a SpS threshold they want to stay within so as to not throw off their rotation. Scholar has this problem too with their Chain Strategem getting desynced from their Biolysis reapplications.

    Haste buffs would also prevent some jobs from performing double/triple weaves effectively without clipping into their next GCD, which is pretty detrimental especially with players playing with higher ping. Simply porting the old card system and changing its values into the game’s current state would not translate well at all. Having both utility and damage cards results in more varied usage, but if there isn’t a system in place to discourage players from simply just fishing the most optimal cards, then there’s no point in bringing it over. We’d just end up in the same situation Stormblood left the Healers in.
    Regardless how you put it, speed killers will always try to find the best part no matter what way you put it at. What they need to do is change the cards from just being balance cards, bring back it's utility while offering the different card abilities. Even if not bringing arrow back, anything would be better than what we have now. If you can't handle drawing different cards then pick another healer. Nothing should be dumbed down to this kind of judgement calling of the cards.
    Also to add on to my post, this also forces players to play a specific way with how the cards work now. You fish for the card for the best DPS out of the party outside of sleeve draw, rinse and repeat. There's no variation, anything else doesn't bring the best benefit out of the party.
    (1)
    Last edited by MitsukiKimura; 02-11-2020 at 05:41 AM.