There is literally no negative behavior parsers uniquely generate apart from the same incredibly minor strand of reductionism or 'tunnel-vision' that comes with all convenient information (e.g. people thinking that the only definition of anything is whatever's the first boxed off result on google for <word + "meaning">).
There are however, several positive behaviors they generate, some of which directly reduce conflicts and other instances likely to turn into toxicity.
Let's be clear here, expecting someone to be capable of meeting the basic requirement of a given range of content is not toxic. It is not exclusionary. It's neutral.
But, obscuring performance does not make content any more inclusive; you effect only the opposite. Once players are forced to deal with a wider range of completion chances and/or times (e.g. a higher chance that a given group will be unable to complete the content because the players are unable to play the parts they tacitly said they could), they use every tangential means they can to buy back their old chances: even to begin prog, you'd likely see absurd ilvl requirements, requirements for linked achievements from previous tiers, and so forth.



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