Quote Originally Posted by linay View Post
It's not about do's or don'ts. They can.

The issue isn't about appropriately using the parser to help with actual issues that cause a wipe. It's about when someone misuse the parser information to call out someone specifically in a dungeon run where no one is dying and you're beating the enemies, etc. Obviously, when you know how fast a run can go, you can still call out people without actual parsing information, but that information is data that strengthens your argument, therefore, it facilitates your action in calling them out.

This is my own speculation (obviously), but given their official stance, it looks like (unless the problem is obvious without a parser, like someone keep failing mechanic) they would rather people call out the problem in general, and if the group can't do it, to disband, rather than pointing someone out specifically via parser information.

It's not ideal, but legitimate use being affected by illegitimate use is not surprising. And yes, people have to accept that not running optimally (aka mediocrity as another thread puts it) is acceptable means of playing the game in general from the devs' viewpoint as far as I can tell. People can of course choose to play with those who share their game play philosophy.
There is literally no negative behavior parsers uniquely generate apart from the same incredibly minor strand of reductionism or 'tunnel-vision' that comes with all convenient information (e.g. people thinking that the only definition of anything is whatever's the first boxed off result on google for <word + "meaning">).

There are however, several positive behaviors they generate, some of which directly reduce conflicts and other instances likely to turn into toxicity.

Let's be clear here, expecting someone to be capable of meeting the basic requirement of a given range of content is not toxic. It is not exclusionary. It's neutral.

But, obscuring performance does not make content any more inclusive; you effect only the opposite. Once players are forced to deal with a wider range of completion chances and/or times (e.g. a higher chance that a given group will be unable to complete the content because the players are unable to play the parts they tacitly said they could), they use every tangential means they can to buy back their old chances: even to begin prog, you'd likely see absurd ilvl requirements, requirements for linked achievements from previous tiers, and so forth.