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  1. #1
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by YusiKha View Post
    The groundwork of healers has been laid out.
    Only by level 80?

    "Don't worry, New Healer main. The game will start for real in the level 81-90 stretch. Look forward to it!"
    This is the real issue with the wait and see future changes crowd, Why should it take 80 levels for you to feel invested or having fun in any any job let alone 90.

    Does not matter if they change how content interacts for healers in 5.2, 6.0, X.X what have you, they need to improve the experience throughout from ARR to ShB else it will remain harder to keep fresh healers invested and if veteran healers keep getting turned off with how content currently is designed it only lead to a healer shortage.

    Something will give, either the playerbase will just give up or the devs actually do something more likely the former but waiting and seeing just doesn't help anymore.
    (5)

  2. #2
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Quote Originally Posted by Crushnight View Post
    This is the real issue with the wait and see future changes crowd, Why should it take 80 levels for you to feel invested or having fun in any any job let alone 90.

    Does not matter if they change how content interacts for healers in 5.2, 6.0, X.X what have you, they need to improve the experience throughout from ARR to ShB else it will remain harder to keep fresh healers invested and if veteran healers keep getting turned off with how content currently is designed it only lead to a healer shortage.

    Something will give, either the playerbase will just give up or the devs actually do something more likely the former but waiting and seeing just doesn't help anymore.
    The "wait and see" argument as a whole I find has its goal posts shift every time a goalpost is hit. I expect that the devs have a certain number of resources and have their priorities on what they spend it on and I'd mind less waiting if I knew where we stood and whether these will actually be addressed. So just a wait, rather than a wait and see, waiting is less of a problem, sure it's not ideal, but I accept that things don't happen overnight.

    And what you've mentioned was one of the issues I had when the "wait and see" crowd stated their case after the media tour when the changes were revealed. "Maybe they're balanced around the difficulty of the new content" and I was like "if that's the case, content for levels 1 to 70 will be still be boring as heck".

    I've just leveled PLD to 80 and it makes me kinda sad. Because I remember how PLD used to be in ARR. It was a 1...2...3 rotation that basically fulfilled the minimum requirements for a tank and most of its abilities were damage mitigation. It was a good tank for people new to tanking because it could take hits like a boss, but could get boring to play because it was a 1...2...3 rotation, which can be a be 'meh'. And now, PLD has a DPS rotation that's on par with a proper DPS job that flows and is really well designed IMO and feels varied because your rotations are made up of multiple parts and you weave in your tank abilities. It feels like healers how healers have evolved has been the reverse of Paladin. Paladin has gone from a tank I'm "meh, it's not that bad once you get it to level cap" to something I'm having a lot of fun with.

    And like healers, a Paladin doesn't have to have a good DPS rotation to fulfill its role. 2.0 PLD is testament to that. It's also testament that when you've got a big gap when you can only DPS a poor DPS rotation can make it boring as heck to play. Its evolution demonstrates how much a good rotation can make a job fun to play. Or at least, "stuff to do in our downtime", because tanks by design only weave tank skills and healers by design are getting to be more like that with healing spells for the majority of content.
    (10)
    Last edited by Saefinn; 02-09-2020 at 10:45 PM.